Get a Clue: Difference between revisions

238 bytes removed ,  30 April 2020
m
no edit summary
m (Tylersontag moved page get a Clue to Get a Clue over redirect: revert)
mNo edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox Level New
{{Infobox Level
|name = Get a Clue
|pack = cclp3
|image = [[Image:CCLP3 Level 46.png|300px]]
|levelset = [[Chip's Challenge Level Pack 3]]
|level = 46
|level = 46
|password = GYBW
|image = [[File:CCLP3 Level 46.png|300px]]
|hint = Killers roam the halls of this mansion, which -- by eerie coincidence -- is laid out much like a popular game board!
|hint = Killers roam the halls of this mansion, which -- by eerie coincidence -- is laid out much like a popular game board!
|chips required = 44
|chips available = 44
|time = 350
|bold ms = 281
|bold lynx = 275
|difficulty ms = 2
|bold difficulty ms = 3
|bold complexity ms = 4
|difficulty lynx = 2
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
}}
'''Get a Clue''' is the 46th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Alice Voith]], whose levels had long been cult favorites. The level was included in the CCLP3 Level 1 competition and did not win, but made it into slot 46 regardless.
'''Get a Clue''' is the 46th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Alice Voith]], whose levels had long been cult favorites. The level was included in the CCLP3 Level 1 competition and did not win, but made it into slot 46 regardless.


Line 28: Line 12:


278.6 route: Play in odd step. Go into the library and collect the blue key and the 3 chips behind the fire (the boots are hidden under the middle block). Enter the study and collect 3 chips and 2 red keys. Enter the teleport from the right to go to the kitchen, open the red door and push the resulting block D R [1] RR. From here, play DDRDL 4U to pick up the remaining chips in the room. Take the second block out of the room (waiting [1] for the bugs) and push it UL from the blue door. Place the block above the column of hidden walls, manually clone 2 fireballs (UDLURD) and wait [2] before flipping the toggle doors. Use the block to access the chips to the right, and collect the chip in the bombs. Go to the bottom of the staircase and collect the chips on the right side before entering the tank room: Chip will have to wait [1] on the way up and [2] before dealing with the tanks on the way down. Take the chips on the left side of the force floor path on the way to the ballroom, and collect the chips within before heading to the conservatory. From the red door, play LLDDLDRR to set the paramecium on a 4 move cycle, then enter the secret passage to the lounge. Move 2L 2U 2R 2U 5L to take the chips, then backtrack out the same way. Finally, enter the billiards room and move (from the green door) LDLUULLD to exit.
278.6 route: Play in odd step. Go into the library and collect the blue key and the 3 chips behind the fire (the boots are hidden under the middle block). Enter the study and collect 3 chips and 2 red keys. Enter the teleport from the right to go to the kitchen, open the red door and push the resulting block D R [1] RR. From here, play DDRDL 4U to pick up the remaining chips in the room. Take the second block out of the room (waiting [1] for the bugs) and push it UL from the blue door. Place the block above the column of hidden walls, manually clone 2 fireballs (UDLURD) and wait [2] before flipping the toggle doors. Use the block to access the chips to the right, and collect the chip in the bombs. Go to the bottom of the staircase and collect the chips on the right side before entering the tank room: Chip will have to wait [1] on the way up and [2] before dealing with the tanks on the way down. Take the chips on the left side of the force floor path on the way to the ballroom, and collect the chips within before heading to the conservatory. From the red door, play LLDDLDRR to set the paramecium on a 4 move cycle, then enter the secret passage to the lounge. Move 2L 2U 2R 2U 5L to take the chips, then backtrack out the same way. Finally, enter the billiards room and move (from the green door) LDLUULLD to exit.
== Full level map ==
[[File:Cclp3_full_map_level_46.png|500px]]


== Walkthrough ==
== Walkthrough ==
trusted-editors
544

edits