Editing Ghost
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{{Otheruses4|the monster|the 119th level in | {{Otheruses4|the monster|the 119th level in CC2|Ghost (CC2 level)}} | ||
The '''ghost''' is a type of [[monster]] introduced in [[Chip's Challenge 2]]. A ghost's movement functions similarly to a [[glider]]'s in that it will turn left at any acting [[wall]] tile, right if the left pathway is blocked, or backwards if both the left and right directions are blocked. However, ghosts will pass through most acting wall tiles, ignoring them completely. Their movement behavior is among the most complex in CC2, along with [[rover]]s. | The '''ghost''' is a type of [[monster]] introduced in [[Chip's Challenge 2]]. A ghost's movement functions similarly to a [[glider]]'s in that it will turn left at any acting [[wall]] tile, right if the left pathway is blocked, or backwards if both the left and right directions are blocked. However, ghosts will pass through most acting wall tiles, ignoring them completely. Their movement behavior is among the most complex in CC2, along with [[rover]]s. | ||
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Ghosts change their behavior when they pick up most kinds of [[boot]]s. If a ghost has [[fire boots]] and passes over [[fire]], the fire will turn to [[floor]]. With [[flippers]], a ghost can pass over [[water]] but will still avoid [[turtle]]s. With [[hiking boots]], a ghost will remove [[dirt]] when passing over. A ghost without [[ice skates]] will maintain walking speed (5 [[m/s]]) and reverse direction if it's on [[ice]] and collides with an acting wall (ghosts pass through ice corners). If the ghost has ice skates in the same situation, it will be trapped in place, similar to most creatures' interactions with [[railroad track]]s. Ghosts cannot lose their items to thieves. | Ghosts change their behavior when they pick up most kinds of [[boot]]s. If a ghost has [[fire boots]] and passes over [[fire]], the fire will turn to [[floor]]. With [[flippers]], a ghost can pass over [[water]] but will still avoid [[turtle]]s. With [[hiking boots]], a ghost will remove [[dirt]] when passing over. A ghost without [[ice skates]] will maintain walking speed (5 [[m/s]]) and reverse direction if it's on [[ice]] and collides with an acting wall (ghosts pass through ice corners). If the ghost has ice skates in the same situation, it will be trapped in place, similar to most creatures' interactions with [[railroad track]]s. Ghosts cannot lose their items to thieves. | ||
Ghosts interact with many tiles differently if there are [[no sign]]s on them, regardless if they have the forbidden item. Generally, tiles that are acting walls to other monsters become acting walls to ghosts. |