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A '''glitch''' in [[Chip's Challenge]] is a fault in the program which is caused by a coding error. The majority of glitches occur in Microsoft's version of Chip's Challenge, which was released in 1992. The MS emulation version of Tile World deliberately reproduces these glitches in order to maintain a fair basis for scorekeeping.
A '''glitch''' in [[Chip's Challenge]] is a fault in the program which is caused by a coding error. The majority of glitches occur in [[Microsoft's version of Chip's Challenge]], and in [[Chip's Challenge 2]]. The MS emulation version of Tile World deliberately reproduces most MSCC glitches in order to maintain a fair basis for scorekeeping.


The more basic glitches in the MS version are:
== MS ruleset glitches ==
===Boosting===
{{main|Boosting}}
This glitch can cause Chip to move faster than usual after exiting a sliding tile.


* [[Boosting]]
===Button Smash===
* [[Controller and Boss Glitch]]
{{main|Button Smash Glitch}}
* [[Cross-checking]]
This glitch can prevent buttons from working when [[block]]s are [[flick|flicked]] onto them.
* [[Mouse Panel Glitch]]
* [[Long First Second Glitch]]
* [[Button Smash Glitch]]
* [[Tank Top Glitch]]
* [[00Tile]]


Six other more advanced glitches, requiring more conditions to use, are the following:
=== Controller and Boss===
{{main|Controller and Boss Glitch}}
This glitch can sometimes prevent monsters from exiting [[trap]]s, as well as prevent [[clone machine]]s from working, or causing them to clone in an unexpected direction.


* [[Time Dilation Glitch]]
===Convergence===
* [[Non-Existence Glitch]]
{{main|Convergence Glitch}}
* [[Frankenstein Glitch]]
This glitch, involving [[block]]s and [[teleport]]s, can sometimes result in the creation of a second [[Chip]] in the level.
* [[Convergence Glitch]]
* [[Knight Glitch]]
* [[Twice Step Glitch]]


Finally, there are three additional glitches which can cause Chip's Challenge itself to crash:
===Cross-checking===
{{main|Cross-checking}}
This glitch sometimes causes sliding [[block]]s to go through [[ice corner]]s.


* [[Transparency Glitch]]
===Frankenstein===
* [[Termination Glitch]]
{{main|Frankenstein Glitch}}
* [[Data Size Glitch]]
This glitch sometimes causes [[tank]]s on top of [[clone machine]]s to switch direction.


The two glitches which are used in [[insane level]]s:
===Mouse Panel===
{{main|Mouse Panel Glitch}}
This glitch allows Chip to [[ram]] or [[flick]] a [[block]] without stopping to move, when using the mouse.


* [[Data resetting]]
===Non-Existence===
* [[Multiple Tank Glitch]]
{{main|Non-Existence Glitch}}
This glitch occurs when there is no [[Chip]] on the map at the beginning of the level.


==Advanced MS glitches==
These glitches exist in [[MSCC]] but are are not correctly emulated by [[Tile World]]. They may, however, be added to Tile World in the future.
===00Tile===
{{main|00Tile}}
This [[acting wall]] looks like a North-facing [[bug]] over a white background. In [[Tile World]], this tile is displayed like a regular wall.
===Data resetting===
{{main|Data resetting}}
This glitch, responsible for many [[insane level]]s, relies on clone connections beyond the map to produce unexpected results.
===Knight===
{{main|Knight Glitch}}
This glitch, related to the [[Controller and Boss Glitch]], sometimes causes monsters to move like a knight in chess.
===Multiple Tank===
{{main|Multiple Tank Glitch}}
This glitch, responsible for many [[insane level]]s, sometimes causes sliding [[tank]]s to create other tiles.
===Tank Top===
{{main|Tank Top Glitch}}
This glitch sometimes causes tanks sliding onto [[tank button]]s to turn in an unexpected direction.
==Illegal MS glitches==
These glitches are banned from [[optimization|competitive scoring]], and are therefore excluded from [[Tile World]].
===Long First Second===
{{main|Long First Second Glitch}}
This glitch sometimes causes a second in the in-game timer (not always the first) to be longer than usual, sometimes allowing higher scores.
===Time Dilation===
{{main|Time Dilation Glitch}}
This glitch sometimes occurs after Chip dies using a mouse move.
===Twice Step Glitch===
{{main|Twice Step Glitch}}
This glitch results in unusual timing of buffered mouse moves.
==MSCC crashes==
These games, when triggered in [[Microsoft's version of Chip's Challenge]], cause the game to crash. They are intentionally absent from [[Tile World]].
===Data Size===
{{main|Data Size Glitch}}
This glitch causes the game to crash due to running out of memory.
===Termination===
{{main|Termination Glitch}}
This glitch causes the game to crash when playing a set that does not have 144 or 149 levels.
===Transparency===
{{main|Transparency Glitch}}
This glitch causes the game to crash when Chip steps on two transparent tiles at once (usually a [[monster]] on top of a [[key]]).
==Lynx glitches==
The [[Lynx]] ruleset has relatively few glitches, and those that exist do not have wiki pages yet. However some behaviors can be seen [https://www.youtube.com/watch?v=eKoKZwFj3rM here] and in the [[public TWS]] for [[Stratagem]].
The [[Lynx]] ruleset has relatively few glitches, and those that exist do not have wiki pages yet. However some behaviors can be seen [https://www.youtube.com/watch?v=eKoKZwFj3rM here] and in the [[public TWS]] for [[Stratagem]].


===Stupid glitch===
==Chip's Challenge 2==
While [[Chip's Challenge 2]] is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages yet, but compilations of them can be seen [https://hw0.eu/cc2/trac/query here] and [https://docs.google.com/document/d/1jH8N1aQv0Uoq44UdFJklv1n-2dXeKthkM6tyvtqt1XU here].
While [[Chip's Challenge 2]] is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages yet, but compilations of them can be seen [https://hw0.eu/cc2/trac/query here] and [https://docs.google.com/document/d/1jH8N1aQv0Uoq44UdFJklv1n-2dXeKthkM6tyvtqt1XU here].
===Item bestowal===
{{main|Item bestowal}}
This glitch makes it possible for [[monster]]s to pick up items when they normally shouldn't be able to.
===Waterbirth glitch===


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{{stub}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 03:41, 17 September 2019

A glitch in Chip's Challenge is a fault in the program which is caused by a coding error. The majority of glitches occur in Microsoft's version of Chip's Challenge, and in Chip's Challenge 2. The MS emulation version of Tile World deliberately reproduces most MSCC glitches in order to maintain a fair basis for scorekeeping.

MS ruleset glitches

Boosting

This glitch can cause Chip to move faster than usual after exiting a sliding tile.

Button Smash

This glitch can prevent buttons from working when blocks are flicked onto them.

Controller and Boss

This glitch can sometimes prevent monsters from exiting traps, as well as prevent clone machines from working, or causing them to clone in an unexpected direction.

Convergence

This glitch, involving blocks and teleports, can sometimes result in the creation of a second Chip in the level.

Cross-checking

This glitch sometimes causes sliding blocks to go through ice corners.

Frankenstein

This glitch sometimes causes tanks on top of clone machines to switch direction.

Mouse Panel

This glitch allows Chip to ram or flick a block without stopping to move, when using the mouse.

Non-Existence

This glitch occurs when there is no Chip on the map at the beginning of the level.

Advanced MS glitches

These glitches exist in MSCC but are are not correctly emulated by Tile World. They may, however, be added to Tile World in the future.

00Tile

This acting wall looks like a North-facing bug over a white background. In Tile World, this tile is displayed like a regular wall.

Data resetting

This glitch, responsible for many insane levels, relies on clone connections beyond the map to produce unexpected results.

Knight

This glitch, related to the Controller and Boss Glitch, sometimes causes monsters to move like a knight in chess.

Multiple Tank

This glitch, responsible for many insane levels, sometimes causes sliding tanks to create other tiles.

Tank Top

This glitch sometimes causes tanks sliding onto tank buttons to turn in an unexpected direction.

Illegal MS glitches

These glitches are banned from competitive scoring, and are therefore excluded from Tile World.

Long First Second

This glitch sometimes causes a second in the in-game timer (not always the first) to be longer than usual, sometimes allowing higher scores.

Time Dilation

This glitch sometimes occurs after Chip dies using a mouse move.

Twice Step Glitch

This glitch results in unusual timing of buffered mouse moves.

MSCC crashes

These games, when triggered in Microsoft's version of Chip's Challenge, cause the game to crash. They are intentionally absent from Tile World.

Data Size

This glitch causes the game to crash due to running out of memory.

Termination

This glitch causes the game to crash when playing a set that does not have 144 or 149 levels.

Transparency

This glitch causes the game to crash when Chip steps on two transparent tiles at once (usually a monster on top of a key).

Lynx glitches

The Lynx ruleset has relatively few glitches, and those that exist do not have wiki pages yet. However some behaviors can be seen here and in the public TWS for Stratagem.

Stupid glitch

Chip's Challenge 2

While Chip's Challenge 2 is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages yet, but compilations of them can be seen here and here.

Item bestowal

This glitch makes it possible for monsters to pick up items when they normally shouldn't be able to.

Waterbirth glitch