Hint: Difference between revisions

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A '''hint''' is an [[acting floor]] tile that only has any effect when [[Chip]] or [[Melinda]] touch it. When activated, a hint will draw a string of text onto the screen to be read by the player, usually containing helpful info about the level they are playing or are about to play, or in a [[lesson level]] to briefly explain the various [[tile]]s showcased in the level.
A '''hint''' is an [[acting floor]] tile that only has any effect when [[Chip]] or [[Melinda]] touch it. When activated, a hint will draw a string of text onto the screen to be read by the player, usually containing helpful info about the level they are playing or are about to play, or in a [[lesson level]] to briefly explain the various [[tile]]s showcased in the level.


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In [[Tile World]], the hint has its own panel within the game window. Tile World 2 can also accommodate additional text between levels through [[CCX]] files, used primarily for storytelling.
In [[Tile World]], the hint has its own panel within the game window. Tile World 2 can also accommodate additional text between levels through [[CCX]] files, used primarily for storytelling.
In [[Chip's Challenge 2]] and the Lynx release of Chip's Challenge, text is written directly to the main viewport in yellow. This only slightly obscures the screen in CC2.


== Mechanics ==
== Mechanics ==
Under the [[MS ruleset]], hint tiles are [[acting floor]] to all moving [[object]]s; however, in [[Lynx ruleset|Lynx mode]] and [[Chip's Challenge 2]], hints serve as [[acting wall]]s to most [[monster]]s and [[block]]s. In CC2, however, this rule comes with a few exceptions: namely [[ice block]]s, [[directional block]]s, [[ghost]]s, [[rover]]s, and [[player mirror]]s, all of which treat hints as acting floor tiles.
Under the [[MS ruleset]], hint tiles are [[acting floor]] to all moving [[object]]s; however, in [[Lynx ruleset|Lynx mode]] and Chip's Challenge 2, hints serve as [[acting wall]]s to most [[monster]]s and [[block]]s. In CC2, however, this rule comes with a few exceptions: namely [[ice block]]s, [[directional block]]s, [[ghost]]s, [[rover]]s, and [[player mirror]]s, all of which treat hints as acting floor tiles.


In Chip's Challenge 1, the hint is set for each ''level'', not for each hint ''tile''; therefore, a level cannot have multiple different hints even if it had multiple different hint tiles. However, in Chip's Challenge 2, each hint tile ''can'' have its own hint; thus, there can be multiple hints per level in CC2, as seen in the seven lesson levels.
In Chip's Challenge 1, the hint is set for each ''level'', not for each hint ''tile''; therefore, a level cannot have multiple different hints even if it had multiple different hint tiles. However, in Chip's Challenge 2, each hint tile ''can'' have its own hint; thus, there can be multiple hints per level in CC2, as seen in the seven lesson levels.
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