Ice: Difference between revisions

128 bytes added ,  1 June 2021
Add steam id
mNo edit summary
(Add steam id)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox Tile
{{Infobox Tile
|image cc1 = [[File:Ice NW.png]][[File:Blank.png]][[File:Ice NE.png]]<br/>[[File:Ice.png]]<br/>[[File:Ice SW.png]][[File:Blank.png]][[File:Ice SE.png]]
|image cc1 = [[File:Ice NW.png]][[File:Blank.png]][[File:Ice NE.png]]<br/>[[File:Ice.png]]<br/>[[File:Ice SW.png]][[File:Blank.png]][[File:Ice SE.png]]
|image cc2 = [[File:IceNWCC2.png]][[File:Blank.png]][[File:IceNECC2.png]]<br/>[[File:IceCC2.png]]<br/>[[File:IceSWCC2.png]][[File:Blank.png]][[File:IceSECC2.png]]
|image cc2 = [[File:IceNWCC2.png]][[File:Blank.png]][[File:IceNECC2.png]]<br/>[[File:Ice (CC2).png]]<br/>[[File:IceSWCC2.png]][[File:Blank.png]][[File:IceSECC2.png]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index  = 12 ''(regular)''<br >26 ''(NW corner)''<br > 27 ''(NE corner)''<br > 28 ''(SE corner)''<br > 29 ''(SW corner)''
|cc1index  = 12 ''(regular)''<br >26 ''(NW corner)''<br > 27 ''(NE corner)''<br > 28 ''(SE corner)''<br > 29 ''(SW corner)''
|cc2id = 3 ''(regular)''<br/> 4 ''(SW corner)''<br/>5 ''(NW corner)''<br/>6 ''(NE corner)''<br/> 7 ''(SE corner)''
|multidirectional = Yes
|multidirectional = Yes
|moves = No
|moves = No
}}
}}
'''Ice''' is a [[tile]] that makes any moving object move without user interaction and without any control. Whenever an object steps on ice, it will slide in that direction at double its normal speed in Lynx ([[block]]s are considered to be as fast as [[Chip]], since they are always moved by Chip), and at 10 [[m/s]] in MS discounting [[slide delay|slide delay]], until the ice stops. The four "ice corners" will turn the object in that direction.
'''Ice''' is a [[tile]] that makes any moving object move without user interaction and without any control. Whenever an object steps on ice, it will slide in that direction at double its normal speed in Lynx ([[block]]s are considered to be as fast as [[Chip]], since they are always moved by Chip), and at 10 [[m/s]] in MS discounting [[slide delay|slide delay]], until the ice stops. The four "ice corners" will turn the object in that direction.


Line 14: Line 14:


== MS ==
== MS ==
In [[MS]], ice corners act as two one-way [[thin wall]]s: Chip can step over them from within the tile if he is wearing ice skates (or starts the level on such a tile, or is otherwise not in a sliding state while on the tile--see [[invalid tile]] and [[data resetting]]) and the move is otherwise legal.
In [[MS ruleset|MS]], ice corners act as two one-way [[thin wall]]s: Chip can step over them from within the tile if he is wearing ice skates (or starts the level on such a tile, or is otherwise not in a sliding state while on the tile--see [[invalid tile]] and [[data resetting]]) and the move is otherwise legal.


There can be objects on ice, and Chip can pick them up without sliding.
There can be objects on ice, and Chip can pick them up without sliding.
trusted-editors
111

edits