Ice: Difference between revisions

114 bytes added ,  1 June 2021
Add steam id
m (Text replacement - "MS" to "MS")
(Add steam id)
 
(One intermediate revision by one other user not shown)
Line 5: Line 5:
|cc2 = Yes
|cc2 = Yes
|cc1index  = 12 ''(regular)''<br >26 ''(NW corner)''<br > 27 ''(NE corner)''<br > 28 ''(SE corner)''<br > 29 ''(SW corner)''
|cc1index  = 12 ''(regular)''<br >26 ''(NW corner)''<br > 27 ''(NE corner)''<br > 28 ''(SE corner)''<br > 29 ''(SW corner)''
|cc2id = 3 ''(regular)''<br/> 4 ''(SW corner)''<br/>5 ''(NW corner)''<br/>6 ''(NE corner)''<br/> 7 ''(SE corner)''
|multidirectional = Yes
|multidirectional = Yes
|moves = No
|moves = No
}}
}}
'''Ice''' is a [[tile]] that makes any moving object move without user interaction and without any control. Whenever an object steps on ice, it will slide in that direction at double its normal speed in Lynx ([[block]]s are considered to be as fast as [[Chip]], since they are always moved by Chip), and at 10 [[m/s]] in MS discounting [[slide delay|slide delay]], until the ice stops. The four "ice corners" will turn the object in that direction.
'''Ice''' is a [[tile]] that makes any moving object move without user interaction and without any control. Whenever an object steps on ice, it will slide in that direction at double its normal speed in Lynx ([[block]]s are considered to be as fast as [[Chip]], since they are always moved by Chip), and at 10 [[m/s]] in MS discounting [[slide delay|slide delay]], until the ice stops. The four "ice corners" will turn the object in that direction.


trusted-editors
111

edits