Please create an account or Login! Have fun!

Illegal CC2 tiles: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Add mention of the movable's murderer roots)
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 2: Line 2:


[[Chip's Challenge 2]] has some tiles which cannot be obtained in the game itself, but only via external tools such as hex editors and [[CC2Edit]].
[[Chip's Challenge 2]] has some tiles which cannot be obtained in the game itself, but only via external tools such as hex editors and [[CC2Edit]].
See also [[voodoo tiles]] for illegal tiles that are merely [[acting floor]].


== Wire and Unwire ==
== Wire and Unwire ==
Line 8: Line 10:
|image cc2 = [[File:ChipN_CC2.png]]<br />[[File:Mr5Dand79_W_CC2.png]][[File:Mr5Dand79_S_CC2.png]][[File:Mr5Dand79_E_CC2.png]]
|image cc2 = [[File:ChipN_CC2.png]]<br />[[File:Mr5Dand79_W_CC2.png]][[File:Mr5Dand79_S_CC2.png]][[File:Mr5Dand79_E_CC2.png]]
|cc2 = Yes
|cc2 = Yes
|cc2id = 93 ''(Wire)'' <br/> 121 ''(Unwire)''
|multidirectional = Yes
|multidirectional = Yes
|moves = Yes
|moves = Yes
}}
}}


'''Wire''' and '''Unwire''' (also known as '''Mr. 5D''' and '''Mr. 79''', respectively) are illegal tiles which have the hex IDs of 0x5D and 0x79, respectively. Wire and Unwire are identical outside of the id and name. It is theorized that this entity is used internally in the editor to show the spool indicating the placement/removal of wires. When placed in a level, has the appearance of [[Chip]]'s frames moving upwards.
'''Wire''' and '''Unwire''' (also known as '''5D''' and '''79''') are illegal tiles which have the hex IDs of 0x5D and 0x79, respectively. Wire and Unwire are identical outside of the id and name. It is theorized that this entity is used internally in the editor to show the spool indicating the placement/removal of wires. When placed in a level, has the appearance of [[Chip]]'s frames moving upwards.


This entity, by itself, doesn't move at all, and kills the player on touch, akin to the [[Tile World]] [[Lynx]] version of [[Swimming Chip]].
This entity, by itself, doesn't move at all, and kills the player on touch, akin to the [[Tile World]] [[Lynx]] version of [[Swimming Chip]].
Line 27: Line 30:
|image cc2 = [[File:GreenWallReal.png]]<br />[[File:DirectionalBlock6.png]][[File:No_sign_(CC2).png]][[File:GreenWallFake.png]]
|image cc2 = [[File:GreenWallReal.png]]<br />[[File:DirectionalBlock6.png]][[File:No_sign_(CC2).png]][[File:GreenWallFake.png]]
|cc2 = Yes
|cc2 = Yes
|cc2id = 83
|multidirectional = Yes
|multidirectional = Yes
|moves = Yes
|moves = Yes
trusted-editors
331

edits

Navigation menu