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Every 3rd frame from the beginning of a level is a '''movement frame'''. Even though voluntary moves can only start on movement frames, i.e. once per tick, movement is actually processed every frame, not just their animations, as can be seen when objects slide. <!--I'd mention the whole misalignment thing, but i already have that on 2 other articles. Maybe it should be its own article?--> <!--Also not clear which frames (mod 3) are movement frames, or if movement is processed between frames.--> | Every 3rd frame from the beginning of a level is a '''movement frame'''. Even though voluntary moves can only start on movement frames, i.e. once per tick, movement is actually processed every frame, not just their animations, as can be seen when objects slide. <!--I'd mention the whole misalignment thing, but i already have that on 2 other articles. Maybe it should be its own article?--> <!--Also not clear which frames (mod 3) are movement frames, or if movement is processed between frames.--> | ||
== Notes == | |||
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== References == | |||
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== See also == | == See also == | ||
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** [[Spring slide]] | ** [[Spring slide]] | ||
* [[Release desynchronization]] | * [[Release desynchronization]] | ||
{{stub}} | {{stub}} | ||
[[Category:Terminology]] | [[Category:Terminology]] |