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In-game second: Difference between revisions

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119 bytes added ,  4 April 2020
m
added Amiga video as reference (thanks moon)
(Information on the various units of time - move, half-move, tick, and frame - needs a home. This was the best idea i had.)
 
m (added Amiga video as reference (thanks moon))
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== Common subdivisions ==
== Common subdivisions ==
=== Move ===
=== Move ===
A '''move''', as a unit of time, is the amount of time most ([[movable object|movable]]) [[object]]s take to move 1 square on the [[grid]] in normal circumstances (no [[sliding tile|sliding]], [[spring step]]s, [[teleport]]ing, etc.). In each of the main [[ruleset]]s (MS, Lynx, and Steam), each in-game second is evenly split into 5 moves. There are, however, some versions of Chip's Challenge in which this is not the case: for example, in the Amiga and Atari ST ports, there are 6 moves in each in-game second.
A '''move''', as a unit of time, is the amount of time most ([[movable object|movable]]) [[object]]s take to move 1 square on the [[grid]] in normal circumstances (no [[sliding tile|sliding]], [[spring step]]s, [[teleport]]ing, etc.). In each of the main [[ruleset]]s (MS, Lynx, and Steam), each in-game second is evenly split into 5 moves. There are, however, some versions of Chip's Challenge in which this is not the case: for example, in the Amiga and Atari ST ports, there are 6 moves in each in-game second.<ref>Example video of Amiga gameplay: https://www.youtube.com/watch?v=dP2Vjo7rW0E</ref>


'''''For the remainder of this article, discussion will be limited to the main rulesets.'''''
'''''For the remainder of this article, discussion will be limited to the main rulesets.'''''
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Every 3rd frame from the beginning of a level is a '''movement frame'''. Even though voluntary moves can only start on movement frames, i.e. once per tick, movement is actually processed every frame, not just their animations, as can be seen when objects slide. <!--I'd mention the whole misalignment thing, but i already have that on 2 other articles. Maybe it should be its own article?--> <!--Also not clear which frames (mod 3) are movement frames, or if movement is processed between frames.-->
Every 3rd frame from the beginning of a level is a '''movement frame'''. Even though voluntary moves can only start on movement frames, i.e. once per tick, movement is actually processed every frame, not just their animations, as can be seen when objects slide. <!--I'd mention the whole misalignment thing, but i already have that on 2 other articles. Maybe it should be its own article?--> <!--Also not clear which frames (mod 3) are movement frames, or if movement is processed between frames.-->
== References ==
<references/>


== See also ==
== See also ==
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