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An '''item | An '''item''' is any of nine [[tile]]s which [[Chip]] can collect and store in his inventory. The nine items are the four [[key]]s, the four [[boot]]s and [[computer chip]]s. | ||
The | Items cannot be moved and can only be collected by Chip. The only other things that can erase items are the [[Non-Existence Glitch]] at the start of the game, or generally, other moving objects which pass over squares containing items on the lower layer of the [[grid]]: [[monster]]s erase any item on the lower layer of any square they enter, and Chip and [[block]]s will only erase items on the lower layer if the upper layer contains a non-[[floor]] tile which was not removed by the passage of Chip or the block. However, in [[Lynx]], the [[blue key]] ''can'' be erased by monsters and blocks. | ||
There are specific tiles which are ''not'' | There are specific tiles which are ''not'' items, although Chip can remove them: [[socket]]s, [[dirt]], fake [[blue wall]]s and [[lock]]s are not items. Chip can also move blocks, and although blocks can remove [[water]] and [[bomb]]s, they are not considered items either. | ||
The only items monsters can pass over are keys, and blocks cannot pass computer chips. [[Thieves]] will only steal boots. | |||
== Trivia == | |||
* Although the computer chip is technically an item, only the other eight items are defined as such in the menu of [[CCEdit]]. | |||
== See also == | |||
== | |||
* [[Element]] | * [[Element]] | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Tile groups]] | [[Category:Tile groups]] |