Item: Difference between revisions

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note about bomb and stopwatch being on item layer
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An '''item''' is a [[tile]] which [[Chip]] or [[Melinda]] can collect and store in their inventory. Aside from [[key]]s and [[computer chip]]s which have separate inventories, players can hold at most four items in their inventory at once. Although the computer chip is technically an item, it does not appear in the player's inventory like the other items.
An '''item''' or '''tool''' is a [[tile]] which [[Chip]] or [[Melinda]] can collect and store in their inventory. Aside from [[key]]s and [[computer chip]]s which have separate inventories, players can hold at most four items in their inventory at once. Although the computer chip is technically an item, it does not appear in the player's inventory like the other items.


There are specific tiles which are ''not'' considered items even though Chip can remove them: [[socket]]s, [[dirt]], fake [[blue wall]]s, [[lock]]s, etc. are not items. Chip can also move [[block]]s, but they are not considered items.
The term 'tool' specifically refers to the items listed on this page, whereas 'item' can refer to either just tools or any collectible [[static object]].
 
There are specific tiles which are ''not'' considered items even though Chip can remove them: [[socket]]s, [[dirt]], fake [[blue wall]]s, [[lock]]s, etc. are not items. Chip can also move [[block]]s, but they are not considered items.  In CC2, the [[bomb]] and [[stopwatch]] are on the item layer, even though they can't be picked up.


== Properties of items in CC1 ==
== Properties of items in CC1 ==
In the original [[Chip's Challenge 1]], the only items aside from [[keys and locks|keys]] and [[computer chip|chips]] are fire boots, flippers, ice skates, and suction boots. Items cannot be moved and can only be collected by Chip. [[Thief|Thieves]] will only steal boots, not keys.
In the original [[Chip's Challenge 1]], the only items aside from [[key]]s and [[computer chip|chips]] are fire boots, flippers, ice skates, and suction boots. Items cannot be moved and can only be collected by Chip. There are no key [[Thief|thieves]], only tool thieves (though some poorly designed ports have thieves steal both keys and tools).


These boots are [[acting wall]]s to [[monster]]s. In the [[MS ruleset]], blocks can be pushed over them; this is impossible in [[Lynx ruleset|Lynx]].
These boots are [[acting wall]]s to [[monster]]s. In the [[MS ruleset]], blocks can be pushed over them; this is impossible in [[Lynx ruleset|Lynx]].
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== Properties of items in CC2 ==
== Properties of items in CC2 ==
Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. Players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default).
Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the first item in the player inventory is dropped to accommodate the new item. Players can also choose to drop the first item in their inventory ('Q' on the keyboard by default), and rotate through the items in their inventory ('C' on the keyboard by default) to change which item is next to be dropped.


Monsters and blocks can kill the player while the player is standing on or is about to walk onto an item, even if the item (not the terrain) normally prevents the monster or block from doing so. In Lynx, items do not behave differently in these circumstances.
Monsters and blocks can kill the player while the player is standing on or is about to walk onto an item, even if the item (not the [[terrain]]) normally prevents the monster or block from doing so. In Lynx, items do not behave differently in these circumstances.


Another new mechanic in CC2 is that certain [[monster]]s ([[ghost]]s, [[rover]]s, and [[player mirror]]s) and items (dropped [[bowling ball]]s and [[time bomb]]s) maintain their own inventory separate from the player inventory and can (with the exception of time bombs) also pick up items. In many cases, monsters can then use these items as the player would. All monsters and dirt blocks have the ability to pick up [[blue key]]s.
Another new mechanic in CC2 is that ''all'' [[actor]]s have their own inventory, and certain ones — [[ghost]]s, [[rover]]s, [[player mirror]]s, and [[bowling ball]]s can pick up and use items as the player would. Those not intended to pick up items can still be given items by way of [[Item Bestowal]].  Every actor's inventory works the same way, dropping the first item when a fifth is picked up, though only player characters have the ability to manually cycle and drop items.


The solution to a number of CC2 puzzles involves strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf.
The solution to a number of CC2 puzzles involves strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf.
In CC2, as a general rule, anything that steps on an item (or blocked [[yellow teleport]]) will pick it up.  Most [[monster]]s can't pick up items simply because they're unable to step on them in the first place; blue keys are always picked up because they don't block anything.  (This is also why item bestowal is possible; it tricks the game into making an actor "step" into the cell it's already in.)  The few exceptions to this rule are as follows:
* New blocks — that is, [[ice block]]s and [[directional block]]s — ''never'' pick up items, not even blue keys or yellow teleporters.
* Only players and doppelgängers can pick up [[red key]]s or activate [[stopwatch]]es.
* Only players can pick up [[computer chip]]s, [[time bonus]]es, or [[time penalty|time penalties]].
* [[Bonus flag]]s are picked up as normal (except by ghosts, which ignore them), but they only affect the player's score if a player picks them up.


== Items in both versions ==
== Items in both versions ==
The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]]:
The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]]:
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=== Flippers ===
=== Flippers ===
{{Infobox Tile
{{Infobox Tile
|name = Flippers
|name = Flippers
|alynx = Yes
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
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|moves = No
|moves = No
}}
}}
'''Flippers''' allow [[Chip]] or [[Melinda]] to swim through [[water]] safely if they are unable to or do not wish to use blocks. Flippers do not, however, protect them from any [[glider]]s that may be swimming nearby.
'''Flippers''' allow [[Chip]] or [[Melinda]] to swim through [[water]] safely if they are unable to or do not wish to use blocks. Flippers do not, however, protect them from any [[glider]]s that may be swimming nearby.


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=== Fire boots ===
=== Fire boots ===
{{Infobox Tile
{{Infobox Tile
|name = Fire boots
|name = Fire boots
|alynx = Yes
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
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|moves = No
|moves = No
}}
}}
'''Fire boots''' allow [[Chip]] or [[Melinda]] to walk across [[fire]] safely. They do not, however, protect them from any [[fireball]]s that may be in the fire. In [[Chip's Challenge 2]], a [[ghost]] with fire boots will erase fire tiles they step on.
'''Fire boots''' allow [[Chip]] or [[Melinda]] to walk across [[fire]] safely. They do not, however, protect them from any [[fireball]]s that may be in the fire. In [[Chip's Challenge 2]], a [[ghost]] with fire boots will erase fire tiles they step on.


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=== Ice skates ===
=== Ice skates ===
{{Infobox Tile
{{Infobox Tile
|name = Ice skates
|name = Ice skates
|alynx = Yes
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
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|moves = No
|moves = No
}}
}}
'''Ice skates''', or just '''skates''', allow [[Chip]] and [[Player mirror|mirror Chip]] to walk across [[ice]] at normal speed the same way he walks on ordinary floor, but have no effect when worn by [[Melinda]] or [[Player mirror|mirror Melinda]]. In the [[MS ruleset]], Chip can also step through ice corners from within the ice space that contains them across to another space, as long as the move is otherwise legal.
'''Ice skates''', or just '''skates''', allow [[Chip]] and [[Player mirror|mirror Chip]] to walk across [[ice]] at normal speed the same way he walks on ordinary floor, but have no effect when worn by [[Melinda]] or [[Player mirror|mirror Melinda]]. In the [[MS ruleset]], Chip can also step through ice corners from within the ice space that contains them across to another space, as long as the move is otherwise legal.


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=== Suction boots ===
=== Suction boots ===
{{Infobox Tile
{{Infobox Tile
|name = Suction boots
|name = Suction boots
|alynx = Yes
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
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|moves = No
|moves = No
}}
}}
 
'''Suction boots''' or '''suction shoes''' allow [[Chip]] or [[Melinda]] to walk across [[force floor]]s at normal speed the same way he walks on ordinary floor.  
'''Suction boots''' or '''suction shoes''' allow [[Chip]] or [[Melinda]] to walk across [[force floor]]s at normal speed the same way he walks on ordinary floor.


In [[Lynx ruleset|Lynx]], instead of Suction boots, magnets are used, and in [[Chip's Challenge 2]], magno shoes are used.
In [[Lynx ruleset|Lynx]], instead of Suction boots, magnets are used, and in [[Chip's Challenge 2]], magno shoes are used.


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== Items exclusive to CC2 ==
== Items exclusive to CC2 ==
The following items appear only in [[Chip's Challenge 2]].
The following items appear only in [[Chip's Challenge 2]].
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|moves = No
|moves = No
}}
}}
 
The '''hiking boots''', also known as '''dirt boots''', allow [[Melinda]] and [[Player mirror|mirror Melinda]] to walk over [[dirt]] and [[gravel]] tiles, but have no effect when worn by [[Chip]] or any other [[monster]] (even those that cannot cross dirt/gravel).
The '''hiking boots''', also known as '''dirt boots''', allow [[Melinda]] and [[Player mirror|mirror Melinda]] to walk over [[dirt]] and [[gravel]] tiles, but have no effect when worn by [[Chip]] or any other [[monster]].


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=== Speed boots ===
=== Speed boots ===
{{Infobox Tile
{{Infobox Tile
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|moves = No
|moves = No
}}
}}
The '''speed boots ''' allow [[Chip]] and [[Melinda]] to walk at twice their normal speed. The same is true for their [[player mirror|mirrors]] as well as bowling balls and ghosts. [[Rover]]s will walk at five tiles per second, just like regular monsters. Speed boots have no impact when sliding on [[force floor]]s or [[ice]].
The '''speed boots ''' allow [[Chip]] and [[Melinda]] to walk at twice their normal speed. The same is true for their [[player mirror|mirrors]] as well as bowling balls and ghosts. [[Rover]]s will walk at five tiles per second, just like regular monsters. Speed boots have no impact when sliding on [[force floor]]s or [[ice]].


[[Lesson 6 (CC2 level)|Lesson 6]] is the only official level that uses speed boots.
[[Lesson 6 (CC2 level)|Lesson 6]] is the only level in the CC2 main game that uses speed boots.


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=== Bowling ball ===
=== Bowling ball ===
{{Infobox Tile
{{Infobox Tile
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|moves = Yes
|moves = Yes
}}
}}
 
The '''bowling ball''', once picked up by a [[movable object]], remains in the inventory until dropped. Then, it will travel in a direction until it is destroyed by a hazard or by running into an obstacle (unless it is sliding into an obstacle that is not a movable object, in which case it rebounds or stays put). It can destroy any movable object, pick up most [[item]]s, and traverse most [[terrain]].
The '''bowling ball''', once picked up by the player or a monster, remains in the inventory until dropped. Then, it will travel in a direction until it is destroyed by a hazard or is otherwise blocked by an obstacle (unless it is sliding on ice or a force floor, in which case it rebounds off the obstacle or stays put, respectively). It is capable of destroying [[monster]]s and [[block]]s, picking up [[item]]s, pressing [[button]]s, and more.
 
Bowling balls have an inventory of four tools: if they grab a fifth, the first will be dropped.


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=== Bribe ===
=== Bribe ===
{{Infobox Tile
{{Infobox Tile
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|moves = No
|moves = No
}}
}}
If [[Chip]] or [[Melinda]] holds at least one '''bribe''' in their inventory and steps on a [[thief]], the bribe will be stolen but the rest of the inventory and [[bonus flag|bonuses]] will be preserved. From monsters, a thief will take bribes, but not other items. If a player or monster has multiple bribes in their inventory, only one bribe will be used after stepping on a thief.


If [[Chip]] or [[Melinda]] holds at least one '''bribe''' in their inventory and step on a blue or red [[thief]], the bribe will be stolen but the rest of the inventory will be preserved. From monsters, a thief will take bribes, but not other items. If a player or monster has multiple bribes in their inventory, only one bribe will be used after stepping on a thief.  
The game processes players collecting items before thieves stealing from players, so a thief with a bribe on it is essentially [[acting dirt]] that turns into a thief when moved off of (and pops your inventory if you have 4 items).


It is only used in [[Lesson 6 (CC2 level)|Lesson 6]], [[Flea Market]], and [[Line and Sinker]].
In the CC2 main game, bribes are only used in [[Lesson 6 (CC2 level)|Lesson 6]], [[Flea Market]], and [[Line and Sinker]].


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=== Helmet ===
=== Helmet ===
{{Infobox Tile
{{Infobox Tile
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|moves = No
|moves = No
}}
}}
 
The '''helmet''' will make [[Chip]] or [[Melinda]] unable to be killed by [[monster]]s or moving [[block]]s. Monsters and moving blocks will instead treat Chip and Melinda as [[acting wall]] and vice versa. Similarly, monsters wearing the helmet will not be able to kill Chip or Melinda. Bowling balls are unaffected by helmets.
The '''helmet ''' will make [[Chip]] or [[Melinda]] unable to be killed by [[monster]]s or moving [[block]]s. Monsters and moving blocks will instead treat Chip and Melinda as [[acting wall]] and vice versa. Similarly, monsters wearing the helmet will not be able to kill Chip or Melinda. Bowling balls are unaffected by helmets.


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=== Hook ===
=== Hook ===
{{Infobox Tile
{{Infobox Tile
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|moves = No
|moves = No
}}
}}
The '''hook''' allows the player and monsters to pull [[block]]s, [[ice block]]s, and [[directional block]]s. With the tool equipped, pulling happens automatically if Chip or Melinda walk directly away from the block and if the block is able to traverse the tile Chip or Melinda are currently standing on. It was first introduced in the level [[Flea Market]] and is used in only one level in the CC2 main game, [[Line and Sinker]], after its introduction.


The '''hook''' allows the player and monsters to pull [[block]]s, [[ice block]]s, and [[directional block]]s. With the tool equipped, pulling happens automatically if Chip or Melinda walk directly away from the block and if the block is able to traverse the tile Chip or Melinda are currently standing on. It was first introduced in the level [[Flea Market]] and is used in only one level, [[Line and Sinker]], after its introduction.
If a movable object is in the process of moving into a space next to another movable object that is carrying a hook and attempting to move away from it, the hook will attempt to pull the former, even if it is not a block. This attempt will always fail, but it will cause the latter object to treat the space it is trying to move toward [[Acting wall|as a wall]] and the former object, once it lands on its space, to treat the latter object as a wall, even if the latter object is Chip or Melinda without a helmet (unless the latter object is after the former object in [[monster order]], in which case the player will die if they do not move to the side in time).


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When equipped with a hook, the player can [[hook slap]].


=== Lightning bolt ===
=== Lightning bolt ===
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|moves = No
|moves = No
}}
}}
When the '''lightning bolt''' is equipped by a moving object, like [[Chip]], [[Melinda]], [[ghost]]s, [[rover]]s, or [[bowling ball]]s, they will supply signal to the bare [[wire]] underneath. The lightning bolt has no effect on wires that are already activated, nor does it affect logic gates, wired buttons, or wires buried under elements.
When the '''lightning bolt''' is equipped by a moving object, like [[Chip]], [[Melinda]], [[ghost]]s, [[rover]]s, or [[bowling ball]]s, they will supply signal to the bare [[wire]] underneath. The lightning bolt has no effect on wires that are already activated, nor does it affect logic gates, wired buttons, or wires buried under elements.


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=== Railroad sign ===
=== Railroad sign ===
{{Infobox Tile
{{Infobox Tile
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|moves = No
|moves = No
}}
}}
 
The '''railroad sign''' or '''railroad crossing sign''', often abbreviated as '''RR sign''', allows [[Chip]], [[Melinda]], [[player mirror]]s, [[bowling ball]]s, and [[rover]]s to cross [[railroad track]]s as if they were floor, although if they enter and exit a railroad with a track switch "legally", the track will still cycle. It has no impact on [[ghost]]s.
The '''railroad sign''', often abbreviated as '''RR sign''', allows [[Chip]], [[Melinda]], [[player mirror]]s, [[bowling ball]]s, and [[rover]]s to cross [[railroad track]]s as if they were floor, although if they enter and exit a railroad with a track switch "legally", the track will still cycle. It has no impact on [[ghost]]s.


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=== Secret eye ===
=== Secret eye ===
{{Infobox Tile
{{Infobox Tile
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|moves = No
|moves = No
}}
}}
 
The '''secret eye''', often shortened to '''eye''', when equipped by [[Chip]] or [[Melinda]], reveals the identity of [[invisible wall]]s, [[hidden wall]]s, [[blue wall]]s, [[green wall]]s, content under [[block]]s, and content under [[Tent canopy|canopies]], and it gives a unique look to [[floor mimic]]s. It has no impact on any entity other than the current player.
The '''secret eye''', when equipped by [[Chip]] or [[Melinda]], reveals the identity of [[invisible wall]]s, [[hidden wall]]s, [[blue wall]]s, [[green wall]]s, content under [[block]]s, and content under [[Tent canopy|canopies]], and it gives a unique look to [[floor mimic]]s. It has no impact on monsters.


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=== Steel foil ===
=== Steel foil ===
{{Infobox Tile
{{Infobox Tile
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|moves = No
|moves = No
}}
}}
 
'''Steel foil''', commonly shortened to '''foil''', allows [[movable object]]s to change normal [[wall]]s into [[steel wall]]s by pushing on them. Walls can also have steel [[wall slapping|slapped onto them]]; however, [[hidden wall]]s and real [[blue wall]]s have to be revealed before they can be converted to steel, and so would require two slaps to become steel walls if never touched directly, or touched for at least 2 frames otherwise. [[Invisible wall]]s are never affected by steel foil, despite taking on the appearance of a normal wall when made contact with.
'''Steel foil''', commonly shortened to '''foil''', allows [[Chip]], [[Melinda]], [[player mirror]]s, [[ghost]]s, and [[rover]]s to change normal [[wall]]s into [[steel wall]]s by pushing on them. Walls can also have steel [[wall slapping|slapped onto them]]; however, [[hidden wall]]s and real [[blue wall]]s have to be revealed before they can be converted to steel, and so would require 2 slaps to be come steel walls if never touched directly, or touched for at least 2 ticks otherwise.


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=== Time bomb ===
=== Time bomb ===
{{Infobox Tile
{{Infobox Tile
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}}
}}
{{main|Time bomb}}
{{main|Time bomb}}
 
When a '''time bomb''', also known as '''dynamite''', is left behind by [[Chip]] or [[Melinda]] on a tile without a [[no sign]], the time bomb will count down for 4.2 seconds before exploding.
When a '''time bomb''', also known as '''dynamite''', is left behind by [[Chip]] or [[Melinda]] on a tile with no [[no sign]], the time bomb will count down for about 4.3 seconds before exploding.


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=== Yellow teleport ===
=== Yellow teleport ===
{{Infobox Tile
{{Infobox Tile
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}}
}}
{{main|Yellow teleport}}
{{main|Yellow teleport}}
 
The '''yellow teleport''' is technically a [[terrain]] tile, but if the exit directions for all yellow teleports except the one being entered are blocked or are covered, the player or moving tile (excluding [[ice block]]s and [[directional block]]s) will collect the yellow teleport as if it were an item. It can then be dropped on another floor tile as long as no item is currently on that tile (even if it is under a [[no sign]]).
The '''yellow teleport''' is technically a terrain tile, but if the exit directions for all yellow teleports except the one being entered are blocked or are covered, the player or moving tile (excluding [[ice block]]s and [[directional block]]s) will collect the yellow teleport as if it were an item. It can then be dropped on another floor tile as long as no item is currently on that tile (even if it is under a [[no sign]]).


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== See also ==
== See also ==
* [[Computer chip]]
* [[Computer chip]]
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