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(→Properties of items in CC2: added info; removed blue key bit as it doesn't belong on this page) |
(note about bomb and stopwatch being on item layer) |
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The term 'tool' specifically refers to the items listed on this page, whereas 'item' can refer to either just tools or any collectible [[static object]]. | The term 'tool' specifically refers to the items listed on this page, whereas 'item' can refer to either just tools or any collectible [[static object]]. | ||
There are specific tiles which are ''not'' considered items even though Chip can remove them: [[socket]]s, [[dirt]], fake [[blue wall]]s, [[lock]]s, etc. are not items. Chip can also move [[block]]s, but they are not considered items. | There are specific tiles which are ''not'' considered items even though Chip can remove them: [[socket]]s, [[dirt]], fake [[blue wall]]s, [[lock]]s, etc. are not items. Chip can also move [[block]]s, but they are not considered items. In CC2, the [[bomb]] and [[stopwatch]] are on the item layer, even though they can't be picked up. | ||
== Properties of items in CC1 == | == Properties of items in CC1 == | ||
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Monsters and blocks can kill the player while the player is standing on or is about to walk onto an item, even if the item (not the [[terrain]]) normally prevents the monster or block from doing so. In Lynx, items do not behave differently in these circumstances. | Monsters and blocks can kill the player while the player is standing on or is about to walk onto an item, even if the item (not the [[terrain]]) normally prevents the monster or block from doing so. In Lynx, items do not behave differently in these circumstances. | ||
Another new mechanic in CC2 is that | Another new mechanic in CC2 is that ''all'' [[actor]]s have their own inventory, and certain ones — [[ghost]]s, [[rover]]s, [[player mirror]]s, and [[bowling ball]]s — can pick up and use items as the player would. Those not intended to pick up items can still be given items by way of [[Item Bestowal]]. Every actor's inventory works the same way, dropping the first item when a fifth is picked up, though only player characters have the ability to manually cycle and drop items. | ||
The solution to a number of CC2 puzzles involves strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf. | The solution to a number of CC2 puzzles involves strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf. | ||
In CC2, as a general rule, anything that steps on an item (or blocked [[yellow teleport]]) will pick it up. Most [[monster]]s can't pick up items simply because they're unable to step on them in the first place; blue keys are always picked up because they don't block anything. (This is also why item bestowal is possible; it tricks the game into making an actor "step" into the cell it's already in.) The few exceptions to this rule are as follows: | |||
* New blocks — that is, [[ice block]]s and [[directional block]]s — ''never'' pick up items, not even blue keys or yellow teleporters. | |||
* Only players and doppelgängers can pick up [[red key]]s or activate [[stopwatch]]es. | |||
* Only players can pick up [[computer chip]]s, [[time bonus]]es, or [[time penalty|time penalties]]. | |||
* [[Bonus flag]]s are picked up as normal (except by ghosts, which ignore them), but they only affect the player's score if a player picks them up. | |||
== Items in both versions == | == Items in both versions == | ||
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|moves = Yes | |moves = Yes | ||
}} | }} | ||
The '''bowling ball''', once picked up by | The '''bowling ball''', once picked up by a [[movable object]], remains in the inventory until dropped. Then, it will travel in a direction until it is destroyed by a hazard or by running into an obstacle (unless it is sliding into an obstacle that is not a movable object, in which case it rebounds or stays put). It can destroy any movable object, pick up most [[item]]s, and traverse most [[terrain]]. | ||
{{clear}} | {{clear}} |