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== Level Sets ==
== Level Sets ==
Josh has created a vast variety of CC1 level sets, ranging in all areas of difficulty. His most notable sets are:
*JoshL1 - designed around 2009
*JoshL2 - designed between 2011-2012
*JoshL3 - designed between 2012-2013
*JoshL4 - designed in 2013
*JoshL5 - designed between 2014-2015
*JoshL6 - designed between 2015-2016
*JoshL7 - designed in 2017
*Walls of CCLP3 - designed in 2018
*Trading Places (collaborated with Jeffrey Bardon) - designed from 2019-2021
He has also created three "best of" sets titled Josh's Chip's Challenge Level Pack (JCCLP), which features his best levels across his sets based off the era they were made. A rejects set going along with it titled JCCLPRejects also exists which showcases levels that were either rejected from a working set at any given point or made in a non-serious manner.
*JCCLP1 - uses levels from JoshL1, JoshL2, and JoshL3
*JCCLP2 - uses levels from JoshL4, JoshL5, and an older version of JoshL6
*JCCLP3 - uses levels from a newer version of JoshL6, JoshL7, Walls of CCLP3, and Trading Places
In addition, Josh has also compiled a best of best of set, titled JoshL0, that consists of 200 levels with levels across the three JCCLP sets.
Currently, he has at least two new level sets in slow progress; Walls of CC1 (collaborated with J.B. Lewis and VT) and JoshL8.
For CC2, he has created three level sets under a different name to remain distinct from his JoshL sets:
*Flareon1
*Flareon2
*FlareonRejects
He also created a few "meme" level sets, including:
*CC1 Blobs Edition with replacing every monster in the original game with a blob
*Micro Chips and Micro CCLP2, shrinking down the size of the original levels from each set to be as small and faithful as possible
*A Few Key Themed Levels, which consists of levels specifically focused on or around keys that he has created
== Design style and Evolution ==
With having designed so many levels across many different level sets, Josh's design style went through several different iterations in hopes to establish a style of his own. Below is some history behind each of his main CC1 sets, how they started and how his overall design style improved and changed over the years.


=== JoshL/JoshL1 ===
=== JoshL/JoshL1 ===
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With the prominent walls of levels throughout level design continuing strong, Jeffrey and Josh teased the idea of building a set together that consisted of using wall templates of each other's latest level sets, Ultimate Chip 6 and JoshL7, along with several from their other respective sets to total it out evenly at 150 levels. This project ended up taking over three years, with each designer building 75 levels apiece and combining into one of the greatest level set collaborations to date. Several levels from Josh's half made it into CCLP5 as well, such as [[Fragmented Lamina]], [[Yellow Fever]], and [[Broken Paradise]].
With the prominent walls of levels throughout level design continuing strong, Jeffrey and Josh teased the idea of building a set together that consisted of using wall templates of each other's latest level sets, Ultimate Chip 6 and JoshL7, along with several from their other respective sets to total it out evenly at 150 levels. This project ended up taking over three years, with each designer building 75 levels apiece and combining into one of the greatest level set collaborations to date. Several levels from Josh's half made it into CCLP5 as well, such as [[Fragmented Lamina]], [[Yellow Fever]], and [[Broken Paradise]].
==Future Plans==
Shortly after Trading Places completion, interest was expressed to do another collaborative set alongside J.B. Lewis and VT to build Walls of CC1 with CC1 content. Currently this set is in progress and has over 100 levels in total. There are also some possible plans of revisiting certain levels within JoshL2-5, in hopes to modernize them to match Josh's design style today.
In addition, there are some unreleased levels for what is tentatively titled JoshL8 that Josh would like to continue and release properly at some point, however, it is currently uncertain if this will continue as original ideas for CC1 levels have come more scarce than ever.
Ideally, Josh would like to retire from CC1 level design as he has made countless levels and explored most of what it has to offer and go back to CC2 level designing, continuing with Flareon2 and finding his design style within that game.


==Flareon level==
==Flareon level==
This particular level was created at the end of the JoshL3 era, and thus has become a signature level to Josh, as it is his favorite Pokémon. ''Flareon'' is the only level to be recurring throughout Josh's level sets. It is usually the last level of every JoshL set, however, there are a few exceptions; JoshL, JCCLP2, JCCLP3, Walls of CCLP3, and Trading Places are the only sets to not have this level, as it doesn't fit into the context of either Walls of CCLP3 or Trading Places and JoshL, and the latter two JCCLPs are meant to focus on the levels themselves. In its original form, it was primarily a mosaic level, featuring little to no meaningful gameplay.
This particular level was created at the end of the JoshL3 era, and thus has become a signature level to Josh, as it is his favorite Pokémon. ''Flareon'' is the only level to be recurring throughout Josh's level sets. It is usually the last level of every JoshL set, however, there are a few exceptions; JoshL, JCCLP, JCCLP2, and Walls of CCLP3 are the only sets to not have this level, as it doesn't fit into the context of Walls of CCLP3 and JoshL, and JCCLP2 is meant to focus on the levels themselves. This level was also reformatted in JoshL4, having more gameplay involved than the one's in JoshL1, 2 ,3 and JCCLP. It was again remastered for JoshL6, removing a few busts and adding more chips compared to the JoshL4 version, however, there are still extra items. For JoshL7, this level was once again updated to remove all extra content, and the [[blue wall]] mazes were also changed to be made less trivial compared to previous versions. Its [[time limit]] was also increased to 350 to match with Josh's CC username.
 
This level was later reformatted in JoshL4, having more gameplay involved, including using the [[blue wall]] section to form a maze and key collecting. It was again remastered for JoshL6, removing a few busts that were present and adding more chips compared to the JoshL4 version, however, there are still extra items.  
 
For JoshL7, this level was once again updated to remove all extra content, and the blue wall mazes were also changed to be made less trivial compared to previous versions. Its [[time limit]] was also increased to 350 to match with Josh's CC username.


All four versions of this level can be found here:
All four versions of this level can be found here:
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