Keep Trying: Difference between revisions

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'''Keep Trying''' is the 140th level in [[Chip's Challenge Level Pack 2]]. As indicated, Chip will run into a lot of deadly obstacles while playing Keep Trying. A time limit was not specified in the original level, but the addition of one makes Keep Trying one of the hardest [[Bold time|bold]]s currently in existence, due to the long [[random force floor]] section at the end. Since this article was first written, the bold time has risen from 480 to 484. To see the 484 route, check the [[public TWS]].
'''Keep Trying''' is the 140th level in [[Chip's Challenge Level Pack 2]]. As indicated, Chip will run into a lot of deadly obstacles while playing Keep Trying. A time limit was not specified in the original level, but the addition of one makes Keep Trying one of the hardest [[Bold time|bold]]s currently in existence, due to the long [[random force floor]] section at the end. Since this article was first written, the bold time has risen from 480 to 484. To see the 484 route, check the [[public TWS]].


The first thing of note is that this route requires [[odd step]]. Run west and teleport >LU, and Chip will arrive at four [[red key]]s. Retreat >RL to reach their locks, steal the three [[yellow key]]s from the [[pink ball]]s, and move to the single [[yellow lock]] to the north to collect a block and move it into the teleport. Wait [2] and follow it to the red key corridor, which produces a secret route to the top. It may have been that the intention was to play the block RD ''3''R, then sneak above it through the teleport and then move the block D and west, and use the other three blocks to reach the bottom section, or it may have been intentional.
The first thing of note is that this route requires [[odd step]]. Run west and teleport >LU, and Chip will arrive at four [[red key]]s. Retreat >RL to reach their locks, steal the three [[yellow key]]s from the [[pink ball]]s, and move to the single [[yellow lock]] to the north to collect a block and move it into the teleport. Wait [2] and follow it to the red key corridor, which produces a secret route to the top.


Move through the tank maze to the right, take the chip and [[green key]], wait [4] and take the yellow keys, and retreat back out to the [[pink ball]]s on the left. Climb the east wall: 3U [3] 4U for two keys; in the southwest is a [[blue key]] under a [[block]], which can only be taken from the southwest corner. Run 2D 4L 2D 2L and then collect it, then run across the extreme west, through the two locks on the left, to a [[teeth]]'s lair. Using this odd step route, dart 3U 9R 2U into a [[blue wall]] maze and 2R 3D R 2D 2R U out of it.
Move through the tank maze to the right, take the chip and [[green key]], wait [4] and take the yellow keys, and retreat back out to the [[pink ball]]s on the left. Climb the east wall: 3U [3] 4U for two keys; in the southwest is a [[blue key]] under a [[block]], which can only be taken from the southwest corner. Run 2D 4L 2D 2L and then collect it, then run across the extreme west, through the two locks on the left, to a [[teeth]]'s lair. Using this odd step route, dart 3U 9R 2U into a [[blue wall]] maze and 2R 3D R 2D 2R U out of it.
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