Keep Trying: Difference between revisions

No change in size ,  16 January 2019
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Text replacement - "John Lewis" to "J.B. Lewis"
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At this point, distinctions should be made between the ''four'' different main routes through this level. The currently directed route is the 481 route, which can be seen at the [[public TWS]]; the AVI contains a route to 477, which is slightly behind the route for 479. The reason why the AVI remains at 477 is because it is ''much'' harder to perform the route in MS: noticably different strategies would have to be used based on events occurring within tenths of seconds. In all routes except the 481, do not wait for the tank after taking the green key; the toggle wall pattern is slightly different for the 481. Also, in the 479 route, hit one extra button in the [3] wait. In the 480 route, do not perform this, and come to the gravel at 506.8. More on this route will be seen later.
At this point, distinctions should be made between the ''four'' different main routes through this level. The currently directed route is the 481 route, which can be seen at the [[public TWS]]; the AVI contains a route to 477, which is slightly behind the route for 479. The reason why the AVI remains at 477 is because it is ''much'' harder to perform the route in MS: noticably different strategies would have to be used based on events occurring within tenths of seconds. In all routes except the 481, do not wait for the tank after taking the green key; the toggle wall pattern is slightly different for the 481. Also, in the 479 route, hit one extra button in the [3] wait. In the 480 route, do not perform this, and come to the gravel at 506.8. More on this route will be seen later.


These many separate routes are a result of a laboratory struggle to maximize the efficiency of moving through each toggle wall at the correct intervals, as directed by the numerous random force floors, by subtly changing the polyrhythm of green buttons in places such as the tank ladder and the southwest area. [[Andrew Bennett]] began this, boring the previous record of 476 out to 477, 479, and 480 by using both this and several overlooked timesavers in non-random sections. Eventually, [[John Lewis]] took this one step further. The reason that the Melinda time is currently unknown is because of the changes to the non-random areas; the calculation is best left to a supercomputer or a deity to figure out. Andrew still has the 480 route on TWS; as the 481 route overwrit the 480 in the public TWS, the best way to get the 480 route is to [[User talk:Octavarium64|ask Andrew directly]].
These many separate routes are a result of a laboratory struggle to maximize the efficiency of moving through each toggle wall at the correct intervals, as directed by the numerous random force floors, by subtly changing the polyrhythm of green buttons in places such as the tank ladder and the southwest area. [[Andrew Bennett]] began this, boring the previous record of 476 out to 477, 479, and 480 by using both this and several overlooked timesavers in non-random sections. Eventually, [[J.B. Lewis]] took this one step further. The reason that the Melinda time is currently unknown is because of the changes to the non-random areas; the calculation is best left to a supercomputer or a deity to figure out. Andrew still has the 480 route on TWS; as the 481 route overwrit the 480 in the public TWS, the best way to get the 480 route is to [[User talk:Octavarium64|ask Andrew directly]].


Now, go back to the block on the [[gravel]] and move it D, meanwhile listening to the bouncing tank to the left; when the blue wall was removed, the tank will now bounce like a [[pink ball]] would in this situation. It takes 6 moves for Chip to hold the [[brown button]] down, and if a 6-move wait would lessen the wait for the tank, do it now; otherwise, deal with the button later. What to do depends on the current state of the level. For 481 and 477, Chip should go to the button, and for 480 and 479 Chip should leave it.
Now, go back to the block on the [[gravel]] and move it D, meanwhile listening to the bouncing tank to the left; when the blue wall was removed, the tank will now bounce like a [[pink ball]] would in this situation. It takes 6 moves for Chip to hold the [[brown button]] down, and if a 6-move wait would lessen the wait for the tank, do it now; otherwise, deal with the button later. What to do depends on the current state of the level. For 481 and 477, Chip should go to the button, and for 480 and 479 Chip should leave it.