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{{Infobox Level
{{Infobox Level
|name = Key Insight
|name = Key Insight
|image = [[Image:CCLP4_Level_48.png|300px]]
|image = [[File:CCLP4_Level_48.png|300px]]
|levelset = Chip's Challenge Level Pack 4
|levelset = Chip's Challenge Level Pack 4
|designer = Jeffrey Bardon
|designer = Jeffrey Bardon
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Initially, you must not pick up any [[yellow key]]s. Go around the key maze to the north, through the [[toggle wall]] and [[recessed wall]]s and around the [[tank]]. Pick up the [[red key]] in the bottom left corner of the room and time your return path carefully using the [[blue button]]. After beating the tank back to its resting position, go through the [[red lock]] and [[force floor]]. You will not be able to reach the next room if you picked up any yellow keys. At this point, you will need to make two passes through the room to the east, the first marked in red on the map below and the second marked in yellow:
Initially, you must not pick up any [[yellow key]]s. Go around the key maze to the north, through the [[toggle wall]] and [[recessed wall]]s and around the [[tank]]. Pick up the [[red key]] in the bottom left corner of the room and time your return path carefully using the [[blue button]]. After beating the tank back to its resting position, go through the [[red lock]] and [[force floor]]. You will not be able to reach the next room if you picked up any yellow keys. At this point, you will need to make two passes through the room to the east, the first marked in red on the map below and the second marked in yellow:


[[Image:cclp4_lvl48_solution_1.png]]
[[File:cclp4_lvl48_solution_1.png]]


Do '''not''' open the [[blue lock]] adjacent to the teleporter or you will be unable to proceed.
Do '''not''' open the [[blue lock]] adjacent to the teleporter or you will be unable to proceed.
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Complete the recessed wall maze as follows:
Complete the recessed wall maze as follows:


[[Image:cclp4_lvl48_solution_2.png]]
[[File:cclp4_lvl48_solution_2.png]]


In the next room, collect all the chips using the [[green key]], exit the room to the right and repeat the same tank dodging trick from the beginning of the level. Enter the [[socket]] and pick up the third blue key in the level. You must get rid of the two blue keys you are holding before you can exit the level.
In the next room, collect all the chips using the [[green key]], exit the room to the right and repeat the same tank dodging trick from the beginning of the level. Enter the [[socket]] and pick up the third blue key in the level. You must get rid of the two blue keys you are holding before you can exit the level.
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==Full level map==
==Full level map==
[[Image:Cclp4_full_map_level_48.png|500px]]
[[File:Cclp4_full_map_level_48.png|500px]]


{{Level Progression|Antidisruptive Caves|Block Parking}}
{{Level Progression|Antidisruptive Caves|Block Parking}}

Revision as of 02:06, 22 May 2019

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Key Insight |- | colspan="2"|CCLP4 Level 48.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | Be careful with your locks, they can't be replaced. |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]] Key Insight is the 48th level in Chip's Challenge Level Pack 4. It was created by Jeffrey Bardon.

Initially, you must not pick up any yellow keys. Go around the key maze to the north, through the toggle wall and recessed walls and around the tank. Pick up the red key in the bottom left corner of the room and time your return path carefully using the blue button. After beating the tank back to its resting position, go through the red lock and force floor. You will not be able to reach the next room if you picked up any yellow keys. At this point, you will need to make two passes through the room to the east, the first marked in red on the map below and the second marked in yellow:

Cclp4 lvl48 solution 1.png

Do not open the blue lock adjacent to the teleporter or you will be unable to proceed.

After reaching the room in the bottom-right of the level, pick up the chip then press the blue button. After the tank has moved out of the way, navigate through the blue wall maze, picking up the blue key and pressing the toggle button. Exit the blue wall maze through the recessed wall on the left. Pick up the chip surrounded by invisible walls and proceed north to the next room.

Complete the recessed wall maze as follows:

Cclp4 lvl48 solution 2.png

In the next room, collect all the chips using the green key, exit the room to the right and repeat the same tank dodging trick from the beginning of the level. Enter the socket and pick up the third blue key in the level. You must get rid of the two blue keys you are holding before you can exit the level.

Return to the main room, without picking up and yellow keys, and proceed through the same top right room from before. Use one blue key on the lock in this room, then go around to the room below to unlock the second blue lock. Finally, return to where you cleared the socket and proceed to the exit.

Full level map

Cclp4 full map level 48.png

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