Key Insight: Difference between revisions

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{{Infobox Level
{{Infobox Level
|name = Key Insight
 
|image = [[File:CCLP4_Level_48.png|300px]]
|image                 = [[File:CCLP4_Level_48.png|300px]]
|levelset = Chip's Challenge Level Pack 4
 
|designer = Jeffrey Bardon
|name                  =  Key Insight
|level = 48
|levelset             = Chip's Challenge Level Pack 4
|password = FSGT
|designer             = Jeffrey Bardon
|hint = Be careful with your locks, they can't be replaced.
|level                 = 48
|chips required = 25
|password             = FSGT
|chips available = 25
|hint                 = [[Blocks 'n Bombs|Be careful with your locks, they can't be replaced.]]
|time = 350
|chips required       = 25
|bold ms = 298
|chips available       = 25
|difficulty ms = 2
|time                 = 350
|bold difficulty ms = 2
 
|bold complexity ms = 1
|bold ms               = 298
|bold lynx = 292
|bold lynx            =  292
|difficulty lynx = 2
 
|bold difficulty lynx = 1
|difficulty ms         = 3
|bold complexity lynx = 1
|bold difficulty ms   = 2
|bold complexity ms   = 3
 
|difficulty lynx       = 3
|bold difficulty lynx = 2
|bold complexity lynx = 3
 
}}
}}
'''Key Insight''' is the 48th level in [[Chip's Challenge Level Pack 4]]. It was created by [[Jeffrey Bardon]].


Initially, you must not pick up any [[yellow key]]s. Go around the key maze to the north, through the [[toggle wall]] and [[recessed wall]]s and around the [[tank]]. Pick up the [[red key]] in the bottom left corner of the room and time your return path carefully using the [[blue button]]. After beating the tank back to its resting position, go through the [[red lock]] and [[force floor]]. You will not be able to reach the next room if you picked up any yellow keys. At this point, you will need to make two passes through the room to the east, the first marked in red on the map below and the second marked in yellow:
<section begin=FeaturedArticle />'''Key Insight''' is the 48th level in [[Chip's Challenge Level Pack 4]]. Its designer, [[Jeffrey Bardon]], originally created it to suit the requirements of the January 2016 Create Competition he hosted on [[CC Zone]], where the theme was to design levels using only certain selected groups of [[tile]]s. However, he disqualified the level from consideration,<section end=FeaturedArticle /><ref>[[Jeffrey Bardon|Bardon, Jeffrey Jr.]] [https://forum.bitbusters.club/thread-1433-post-34596.html#pid34596 January 2016 Create Competition - Palettes]. ''CC Zone''. Retrieved February 25, 2020.</ref> <section begin=FeaturedArticlePt2 />because he as the host would have had biased judgement for his own creation.<section end=FeaturedArticlePt2 />


[[File:cclp4_lvl48_solution_1.png]]
==Overview==
Initially, Chip must not pick up any [[yellow key]]s. Go around the "key maze" to the north, through the [[toggle wall]] and [[recessed wall]]s and around the [[tank]]. Pick up the [[red key]] in the bottom left corner of the room and time your return path carefully using the [[blue button]]. After beating the tank back to its resting position at the top of the room, go through the [[red lock]]. If any yellow keys were picked up, the next room will be inaccessible due to the "trap door" mechanism guarding it.


Do '''not''' open the [[blue lock]] adjacent to the teleporter or you will be unable to proceed.
Two passes must be made through the room to the east; the first marked in <span style="color:#FF0000">red</span> on the map below and the second marked in <span style="color:#F3F300">yellow.</span>


After reaching the room in the bottom-right of the level, pick up the chip then press the blue button. After the tank has moved out of the way, navigate through the [[blue wall]] maze, picking up the blue key and pressing the [[toggle button]]. Exit the blue wall maze through the recessed wall on the left. Pick up the chip surrounded by [[invisible wall]]s and proceed north to the next room.
[[File:Cclp4_lvl48_solution_1.png]]


Complete the recessed wall maze as follows:
Do not open the [[blue lock]] adjacent to the [[teleport]] or the next area will be unreachable. After reaching the room in the bottom-right, pick up the chip before pressing the blue button. Past the tank, navigate through the [[blue wall]] maze to pick up the blue key and press the [[toggle button]]. Exit through the recessed wall on the left, enter the chip surrounded by [[invisible wall]]s from the left side, and proceed north to the next room.


[[File:cclp4_lvl48_solution_2.png]]
The solution to the recessed wall maze is as follows:


In the next room, collect all the chips using the [[green key]], exit the room to the right and repeat the same tank dodging trick from the beginning of the level. Enter the [[socket]] and pick up the third blue key in the level. You must get rid of the two blue keys you are holding before you can exit the level.
[[File:Cclp4_lvl48_solution_2.png]]


Return to the main room, without picking up and yellow keys, and proceed through the same top right room from before. Use one blue key on the lock in this room, then go around to the room below to unlock the second blue lock. Finally, return to where you cleared the socket and proceed to the exit.  
In the next room, collect all the chips using the [[green key]], exit the room to the right and repeat the same tank dodging trick from the beginning of the level. Open the [[socket|chip socket]] and pick up the third blue key in the level. Chip must now dispose of two blue keys before he can complete the level. Return to the main room, without picking up any yellow keys, and proceed through the top-right room from before. Use one blue key on the lock in this room, then go around to the room below to open the second blue lock. Finally, return to where the socket was cleared and proceed to the [[exit]].


==Full level map==
==Full level map==
[[File:Cclp4_full_map_level_48.png|500px]]
[[File:Cclp4_full_map_level_48.png|500px]]
==References==
<references />


{{Level Progression|Antidisruptive Caves|Block Parking}}
{{Level Progression|Antidisruptive Caves|Block Parking}}
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