Key and lock: Difference between revisions

670 bytes added ,  13 September 2019
→‎Keys: Updating with CC2 info
m (Text replacement - "Lynx" to "Lynx")
(→‎Keys: Updating with CC2 info)
Line 23: Line 23:


Note that more than one key of the same color may be collected, which can then be used to open that number of locks. In the Microsoft edition black and white mode, keys will have 1-4 dots to the right of them instead of using colors.
Note that more than one key of the same color may be collected, which can then be used to open that number of locks. In the Microsoft edition black and white mode, keys will have 1-4 dots to the right of them instead of using colors.
In [[Chip's Challenge 2]] and pedantic [[Lynx]], each player character can hold up to 255 keys of each colour; picking up a 256th key resets that colour's inventory back to 0. [[Tile World]]'s emulation of the Lynx ruleset, and the [[MS]] ruleset, do not have this restriction.
In Chip's Challenge 1, there is no way for the player to know how many keys of a certain colour they have, other than manually keeping count. In Chip's Challenge 2, if the player has between 2 and 9 keys, the appropriate number will be displayed in the inventory. If the player has 10 keys or more, a + sign is displayed instead; if the player has 128 keys or more, no symbol is displayed.


=== Blue key ===
=== Blue key ===