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A '''lesson level''' serves as a training level for the rest of the game, and shows most of the [[tile]]s the player can encounter. The term can refer to: | A '''lesson level''' serves as a training level for the rest of the game, and shows most of the [[tile]]s the player can encounter. The term can refer to: | ||
* The first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8'' | * The first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8'' | ||
* The first nine levels of [[Chip's Challenge Level Pack 1]], though not labelled in numeric order | * The first nine levels of [[Chip's Challenge Level Pack 1|CCLP1]], though not labelled in numeric order | ||
* Seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though not the first seven levels | * Seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though not the first seven levels | ||
All | All of these levels contain a hint which explains the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by [[Chuck Sommerville]], whereas the CCLP1 lesson levels were primarily designed by [[Tyler Sontag]] and Henry Potts, with just one being designed by [[J.B. Lewis]]. They can also refer to other similar levels in [[custom level set]]s. | ||
== CC1 lesson levels == | == CC1 lesson levels == | ||
* [[Lesson 1]]: The basics: [[Chip]], [[floor]], [[wall]]s, [[hint]]s, [[computer chip]]s, [[socket]]s and the [[exit]], plus [[key]]s and [[lock]]s. | |||
* [[Lesson 2]]: [[Block]]s and how they turn [[water]] into [[dirt]]; [[monster]]s, specifically the [[bug]]. | |||
* [[Lesson 3]]: The [[element]]s and their respective [[boot]]s. | |||
* [[Lesson 4]]: [[Blue button]]s and [[tank]]s, [[green button]]s and [[toggle wall]]s, and [[item]]s or [[destructive obstacle]]s hidden under blocks. | |||
* [[Lesson 5]]: [[Red button]]s and [[clone machine]]s, [[brown button]]s and [[trap]]s, and [[bomb]]s; [[glider]]s, [[fireball]]s, and [[pink ball]]s. Lesson 5 is also the first level not to contain a [[socket]] or any [[computer chip]]s. | |||
* [[Lesson 6]]: [[Invisible wall]]s, [[hidden wall]]s, [[blue wall]]s, and the concept of superfluous (unreachable) chips. | |||
* [[Lesson 7]]: [[Thieves]], [[teleport]]s, and [[recessed wall]]s. It also features [[thin wall]]s in a cameo role. | |||
* [[Lesson 8]]: [[Gravel]], dirt as a default tile, and the [[teeth]]. | |||
=== Tiles not introduced in CC1 lesson levels === | === Tiles not introduced in the CC1 lesson levels === | ||
* [[Walker]]s were first introduced in [[Nice Day]]. | |||
* [[Blob]]s were first introduced in [[Blobnet]]. | |||
* [[Paramecium|Paramecia]] were first introduced in [[Chchchips]]. | |||
[[ | * [[force floor|Random force floors]] were first introduced in [[Floorgasborg]]. | ||
== CCLP1 lesson levels == | == CCLP1 lesson levels == | ||
* [[Key Pyramid]]: Keys and doors, chips and sockets | |||
* [[Slip and Slide]]: Ice and force floors, skates and suction boots | |||
* [[Present Company]]: [[Water]] and [[fire]], [[flippers]] and [[fire boots]], gliders and fireballs | |||
* [[Block Party]]: Blocks, dirt, bombs | |||
* [[Facades]]: Blue walls, invisible walls, recessed walls | |||
* [[When Insects Attack]]: Gravel, bugs and paramecia | |||
* [[Under Pressure]]: Traps and brown buttons | |||
* [[Switcheroo]]: Pink balls, red buttons and clone machines, green buttons and toggle walls, blue buttons and tanks | |||
* [[Swept Away]]: Thieves, teleports | |||
=== Tiles not introduced in CCLP1 lesson levels === | === Tiles not introduced in the CCLP1 lesson levels === | ||
* Teeth and walkers were first seen in [[Graduation]], though the walkers are never interacted with. The first level where the player interacts with walkers is [[The Monster Cages]]. | |||
* Random force floors were first seen in [[Tetragons]]. | |||
* Blobs were first seen in [[Square Dancing]]. | |||
* While not technically a tile, [[Chip's Checkers]] first introduced the concept of extra chips. | |||
== CC2 lesson levels == | == CC2 lesson levels == | ||
' | All lesson levels in Chip's Challenge 2 are untimed. | ||
* [[Lesson 1 (CC2 level)|Lesson 1]]: Chip, floor, walls, [[letter tile]]s, hints, keys, locks, dirt, [[ice]], [[ice skates]], [[bonus flag]]s, [[no sign]]s, [[Thief|red thieves]], [[Thief|blue thieves]], chips, [[force floor]]s, [[suction boots]], [[swivel door]]s, [[flippers]], [[water]], [[fire boots]], [[fire]], [[turtle]]s, recessed walls, blocks, bombs, the exit. | |||
* [[Lesson 2 (CC2 level)|Lesson 2]]: Thin walls, [[Bug|ants]], [[Paramecium|centipedes]], gliders, [[Fireball|fire boxes]], [[Pink ball|purple balls]], green buttons, toggle walls, [[green chip]]s, [[green bomb]]s, [[ice block]]s, [[Teeth|red teeth]], gravel, dirt, [[Custom tile|custom walls]], and [[Custom tile|custom floors]]. | |||
* [[Lesson 3 (CC2 level)|Lesson 3]]: [[Melinda]], [[hiking boots]], blue walls, [[green wall]]s, hidden walls, invisible walls, [[Teleport|blue teleports]], [[red teleport]]s, [[green teleport]]s, [[orange button]]s, [[flame jet]]s, [[steel wall]]s, [[time bomb]]s, and [[slime]]. Lesson 3 also introduces the concept of dropping a tool. | |||
* [[Lesson 4 (CC2 level)|Lesson 4]]: [[Transmogrifier]], [[gender-only sign]]s, walkers, [[directional block]]s, blue buttons, [[Tank|blue tanks]], red buttons, clone machines, clone blocks, [[yellow button]]s, [[yellow tank]]s, random force floors, blobs, [[floor mimic]]s, and [[secret eye]]s. | |||
* [[Lesson 5 (CC2 level)|Lesson 5]]: Brown buttons, traps, [[railroad track]]s, [[ghost]]s, [[steel foil]], [[RR sign|railroad signs]], [[helmet]]s, [[rover]]s, [[pink button]]s, [[wire]], [[switch door]]s, [[bowling ball]]s, [[yellow teleport]]s. Lesson 5 also introduces the concept of [[partial posting]]. | |||
* [[Lesson 6 (CC2 level)|Lesson 6]]: [[Lightning bolt]]s, [[speed boots]], [[switch]]es, [[black button]]s, [[gray button]]s, [[bribe]]s, and [[mirror Chip]]. | |||
* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s. | |||
=== Tiles not introduced in CC2 lesson levels === | === Tiles not introduced in the CC2 lesson levels === | ||
* [[Time modifier]]s were first introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]]. | |||
[[ | * [[Mirror Melinda]] was first introduced in [[Lookalike]]. | ||
* [[Hook]]s and [[Tent canopy|tent canopies]] were first introduced in [[Flea Market]]. | |||
== Other level sets == | == Other level sets == | ||
Unlike Chip's Challenge 1, [[Chip's Challenge Level Pack 2|CCLP2]] and [[Chip's Challenge Level Pack 4|CCLP4]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran [[Chipster]]s. However, [[Chip's Challenge Level Pack 3|CCLP3]] has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers. | |||
== Other uses == | == Other uses == | ||
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific | Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific [[custom level set]]. For example, [[pi.dat|pi]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels. | ||
[[Category:Terminology]] | [[Category:Terminology]] |