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* [[Lesson 4 (CC2 level)|Lesson 4]]: [[Transmogrifier]], [[gender-only sign]]s, walkers, [[directional block]]s, blue buttons, [[Tank|blue tanks]], red buttons, clone machines, clone blocks, [[yellow button]]s, [[yellow tank]]s, random force floors, blobs, [[floor mimic]]s, and [[secret eye]]s.
* [[Lesson 4 (CC2 level)|Lesson 4]]: [[Transmogrifier]], [[gender-only sign]]s, walkers, [[directional block]]s, blue buttons, [[Tank|blue tanks]], red buttons, clone machines, clone blocks, [[yellow button]]s, [[yellow tank]]s, random force floors, blobs, [[floor mimic]]s, and [[secret eye]]s.
* [[Lesson 5 (CC2 level)|Lesson 5]]: Brown buttons, traps, [[railroad track]]s, [[ghost]]s, [[steel foil]], [[RR sign|railroad signs]], [[helmet]]s, [[rover]]s, [[pink button]]s, [[wire]], [[switch door]]s, [[bowling ball]]s, [[yellow teleport]]s. Lesson 5 also introduces the concept of [[partial posting]].
* [[Lesson 5 (CC2 level)|Lesson 5]]: Brown buttons, traps, [[railroad track]]s, [[ghost]]s, [[steel foil]], [[RR sign|railroad signs]], [[helmet]]s, [[rover]]s, [[pink button]]s, [[wire]], [[switch door]]s, [[bowling ball]]s, [[yellow teleport]]s. Lesson 5 also introduces the concept of [[partial posting]].
* [[Lesson 6 (CC2 level)|Lesson 6]]: [[Lightning bolt]]s, [[speed boots]], [[switch]]es, [[black button]]s, [[grey button]]s, [[bribe]]s, and [[mirror Chip]].
* [[Lesson 6 (CC2 level)|Lesson 6]]: [[Lightning bolt]]s, [[speed boots]], [[switch]]es, [[black button]]s, [[gray button]]s, [[bribe]]s, and [[mirror Chip]].
* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s.
* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s.



Revision as of 03:24, 21 May 2019

A lesson level serves as a training level for the rest of the game, and shows most of the tiles the player can encounter. The term can refer to:

  • The first eight levels of Chip's Challenge 1, entitled Lesson 1 through Lesson 8
  • The first nine levels of CCLP1, though not labelled in numeric order
  • Seven levels in Chip's Challenge 2, entitled Lesson 1 through Lesson 7, though not the first seven levels

All of these levels contain a hint which explains the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by Chuck Sommerville, whereas the CCLP1 lesson levels were primarily designed by Tyler Sontag and Henry Potts, with just one being designed by J.B. Lewis. They can also refer to other similar levels in custom level sets.

CC1 lesson levels

Tiles not introduced in the CC1 lesson levels

CCLP1 lesson levels

Tiles not introduced in the CCLP1 lesson levels

  • Teeth and walkers were first seen in Graduation, though the walkers are never interacted with. The first level where the player interacts with walkers is The Monster Cages.
  • Random force floors were first seen in Tetragons.
  • Blobs were first seen in Square Dancing.
  • While not technically a tile, Chip's Checkers first introduced the concept of extra chips.

CC2 lesson levels

All lesson levels in Chip's Challenge 2 are untimed.

Tiles not introduced in the CC2 lesson levels

Other level sets

Unlike Chip's Challenge 1, CCLP2 and CCLP4 do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran Chipsters. However, CCLP3 has the introductory Entrance Examination, where most of the basic mechanics are put into test for newcomers.

Other uses

Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific custom level set. For example, pi's lesson 3.141592653589793238 introduces the set's use of the digits of pi as a method of solving its levels.