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Lesson level

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A lesson level serves as a training level for the rest of the game, and shows most of the tiles the player can encounter. The term can refer to:

It can also refer to other similar levels in custom level sets.

All lesson levels contain hints which explain the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by Chuck Sommerville, whereas the CCLP1 lesson levels were primarily designed by Tyler Sontag and Henry Potts, with just one being designed by J.B. Lewis.

CC1 lesson levels

Click on a tile to read its article about it.

Name Tiles Additional concepts, if any
Lesson 1 Chip S.png     Computer chip.png Socket.png     Blue key.png Red key.png Green key.png Yellow key.png Blue lock.png Red lock.png Green lock.png Yellow lock.png
Lesson 2 Block.png Water.png Dirt.png     Bug N.png
Lesson 3 Water.png Fire.png Ice.png Force floor S.png     Flippers.png Fire boots.png Ice skates.png Suction boots.png
Lesson 4 Blue button.png Tank S.png     Green button.png Toggle wall Closed.png Toggle wall Open.png Items under blocks
Lesson 5 Red button.png Clone machine.png     Brown button.png Trap.png     Bomb.png     Pink ball.png Glider N.png Fireball.png Levels with no computer chips
Lesson 6 Blue wall.png Hidden wall.png Invisible wall.png Levels with extra computer chips
Lesson 7 Thief.png Teleport.png Recessed wall.png     Thin wall S.png
Lesson 8 Gravel.png Dirt.png     Teeth S.png

Tiles not introduced in CC1 lesson levels

Walker NS.png Walkers are introduced in Nice Day.
Blob.png Blobs are introduced in Blobnet.
Paramecium NS.png Paramecia are introduced in Chchchips.
Force floor Random.png Random force floors are introduced in Floorgasborg.

CCLP1 lesson levels

Click on a tile to read its article about it.

Name Tiles Additional concepts, if any
Key Pyramid Chip S.png     Computer chip.png Socket.png     Blue key.png Red key.png Green key.png Yellow key.png Blue lock.png Red lock.png Green lock.png Yellow lock.png
Slip and Slide Ice.png Force floor S.png     Ice skates.png Suction boots.png
Present Company Water.png Fire.png     Flippers.png Fire boots.png     Glider N.png Fireball.png
Block Party Block.png Bomb.png     Dirt.png
Facades Blue wall.png Hidden wall.png Invisible wall.png Recessed wall.png
When Insects Attack Gravel.png     Bug N.png Paramecium NS.png
Under Pressure Brown button.png Trap.png
Switcheroo Red button.png Clone machine.png     Green button.png Toggle wall Open.png Toggle wall Closed.png     Blue button.png Tank S.png     Pink ball.png
Swept Away Thief.png Teleport.png

Tiles not introduced in CCLP1 lesson levels

Teeth S.png Teeth are introduced in Graduation.
Thin wall S.png Thin walls are introduced in Basketball.
Walker NS.png Walkers are interacted with in The Monster Cages, though they are technically first seen in Graduation.
Force floor Random.png Random force floors are introduced in Tetragons.
Blob.png Blobs are introduced in Square Dancing.
Computer chip.png While not technically a tile, Chip's Checkers introduces the concept of extra computer chips.

CC2 lesson levels

Click on a tile to read its article about it.

Name Tiles Additional concepts, if any
Lesson 1 ChipS CC2.png     Blue key (CC2).png Red key (CC2).png Green key (CC2).png Yellow key (CC2).png     Blue lock (CC2).png Red lock (CC2).png Green lock (CC2).png Yellow lock (CC2).png     Dirt (CC2).png     Ice (CC2).png Ice skates (CC2).png     1KFlag.png     No sign (CC2).png     RedThief.png BlueThief.png     Computer chip (CC2).png Socket (CC2).png     Force floor S.png Suction boots (CC2).png     Swivel1.png     Water (CC2).gif Flippers (CC2).png     Fire (CC2).gif Fire boots (CC2).png     Turtle.gif Recessed wall (CC2).png     Block (CC2).png Bomb (CC2).gif
Lesson 2 ThinWallSouthCC2.png     AntN.gif CentipedeN.gif GliderN.gif FireBox.gif PurpleBall.gif     Green button (CC2).png ToggleDoorClosedCC2.gif ToggleDoorCC2.gif GreenBomb.gif GreenChip.png     Ice block (CC2).png     Gravel (CC2).png     TeethS Animated CC2.gif     CustomWall1.png CustomFloor1.png CustomWall2.png CustomFloor2.png CustomWall3.png CustomFloor3.png CustomWall4.png CustomFloor4.png
Lesson 3 MelindaS CC2.png     Hiking boots (CC2).png     Blue wall (CC2).png GreenWallReal.png Hidden wall.png Invisible wall.png     BlueTeleport.gif RedTeleport.gif GreenTeleport.gif     Orange button (CC2).png FlameJetOn.gif     Steel wall (CC2).png Time bomb (CC2).png     Slime.gif Dropping items
Lesson 4 Transmogrifier.gif MaleOnly.png FemaleOnly.png     Walker CC2.png     DirectionalBlock1.png     Blue button (CC2).png BlueTankS.gif     Red button (CC2).png Clone machine (CC2).png     Yellow button (CC2).png YellowTankS.gif     Force floor Random (CC2).gif     Blob (CC2).png FloorMimic.png Secret eye (CC2).png
Lesson 5 Brown button (CC2).png TrapOpenCC2.png     TrainTrackV.png     Ghost S.png Steel foil (CC2).png     Railroad sign (CC2).png     Helmet (CC2).png RoverS AllCycles CC2.gif     Pink button (CC2).png FloorWire1.png SwitchDoor Closed CC2.gif SwitchDoor Open CC2.gif     BowlingBall1.png     YellowTeleport.gif Partial posting
Lesson 6 Lightning bolt (CC2).png     Speed boots (CC2).png     OnSwitch.png Black button (CC2).png     Gray button (CC2).png     Bribe (CC2).png     Mirror ChipS.png
Lesson 7 ANDgate.png NOTgate.png ORgate.png NANDgate.png XORgate.png     Latch NE CC2.png     Counter Animated CC2.gif

Tiles not introduced in CC2 lesson levels

Time bonus (CC2).png Time penalty (CC2).png Time toggle (CC2).png Time modifiers are introduced in Quick Time, Quick Time II, and Quick Time III.
TimidTeethS Animated CC2.gif Blue teeth are introduced in Monty Haul.
Hook (CC2).png Tent canopy (CC2).png Hooks and tent canopies are introduced in Flea Market.

Other level sets

CCLP2, CCLP3 and CCLP4 do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran Chipsters. However, CCLP3 has the introductory Entrance Examination, where most of the basic mechanics are put into test for newcomers.

Other uses

Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific custom level set. For example, pi.dat's lesson 3.141592653589793238 introduces the set's use of the digits of pi as a method of solving its levels.