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== Chip's Challenge 1 == | == Chip's Challenge 1 == | ||
[[Chip's Challenge 1]] has 120 timed levels, and therefore a minimum possible score of 67,544 in MSCC. The first known reference to this calculation was by [[Alice Voith]] in the late 90s,<ref>[[Alice Voith]]. [https://www.mywingsbooks.com/chips/cc-chips/misc-lows.shtml "Lowest Possible Score"] (Note: Alice appears to have made a typo in the final result. The last column adds to 67544 but the total is shown as 67554.)</ref> but it wasn't actually shown to be possible until 2020. Currently, no player has achieved said score. | [[Chip's Challenge 1]] has 120 timed levels, and therefore a minimum possible score of 67,544 in MSCC. The first known reference to this calculation was by [[Alice Voith]] in the late 90s,<ref>[[Alice Voith]]. [https://www.mywingsbooks.com/chips/cc-chips/misc-lows.shtml "Lowest Possible Score"] (Note: Alice appears to have made a typo in the final result. The last column adds to 67544 but the total is shown as 67554.)</ref> but it wasn't actually shown to be possible until 2020. Currently, no player has achieved said score. | ||
=== Beware of Bug === | |||
Collecting the [[computer chip|chips]] in [[Beware of Bug]] normally will result in the [[glider]] coming back along with one of the [[paramecium]], which together will leave the exit as the only place to hide. Completing the level with 1 second left involves collecting the first chip just as the first paramecium passes it, such that the paramecium spins in a circle instead of continuing toward the [[water]] to drown. This paramecium can eventually keep the glider trapped in the first row. | Collecting the [[computer chip|chips]] in [[Beware of Bug]] normally will result in the [[glider]] coming back along with one of the [[paramecium]], which together will leave the exit as the only place to hide. Completing the level with 1 second left involves collecting the first chip just as the first paramecium passes it, such that the paramecium spins in a circle instead of continuing toward the [[water]] to drown. This paramecium can eventually keep the glider trapped in the first row. | ||
=== Slo Mo === | |||
Due to the randomness of the [[blob]]s, it was not known for certain whether a score of 1 second remaining could be achieved on [[Slo Mo]] until December of 2018, when [[Kacper Leszczyński]], using [[SuperCC]], showed that it could be done. This score has not been achieved in actual play. | Due to the randomness of the [[blob]]s, it was not known for certain whether a score of 1 second remaining could be achieved on [[Slo Mo]] until December of 2018, when [[Kacper Leszczyński]], using [[SuperCC]], showed that it could be done. This score has not been achieved in actual play. | ||
=== Jumping Swarm === | |||
A score of 1 on [[Jumping Swarm]] was long considered to be impossible, due to the ever increasing number of [[walker]]s in the level as time goes on. However, in June of 2020, [[David Stolp]], using SuperCC, showed that with enough luck the walkers would get backed up on the [[force floor]]s far enough that one would bounce back toward the [[clone machine]] and break the cloning mechanism, causing only a limited number of walkers to clone. This score has not been achieved in actual play, and due to the extreme luck required is unlikely to ever be achieved. | A score of 1 on [[Jumping Swarm]] was long considered to be impossible, due to the ever increasing number of [[walker]]s in the level as time goes on. However, in June of 2020, [[David Stolp]], using SuperCC, showed that with enough luck the walkers would get backed up on the [[force floor]]s far enough that one would bounce back toward the [[clone machine]] and break the cloning mechanism, causing only a limited number of walkers to clone. This score has not been achieved in actual play, and due to the extreme luck required is unlikely to ever be achieved. | ||
== References == | == References == | ||
<references/> | <references/> |