Editing Madd Maze

You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = Madd Maze
|image = [[Image:CCLP2 Level 77.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 77
|level = 77
|image = [[File:CCLP2 Level 77.png|300px]]
|password = FHQW
|hint = Beware: This is both mad AND a maze. You have been WARNED!
|hint = Beware: This is both mad AND a maze. You have been WARNED!
}}
|chips required = 21
|chips available = 21
|time = 300
|bold ms = 244
|bold lynx = 238


'''Madd Maze''' is the 77th level in [[Chip's Challenge Level Pack 2]]. While not a particularly difficult solve except for a belligerent [[clone machine]] full of [[glider]]s, Madd Maze is a "MA[)[) M@Z£", as it was originally titled, with several random elements that may leave the player "madd" by the end of the level.
|difficulty ms = 3
|bold difficulty ms = 4 <!-- I want to give this a 4.5 -->
|bold complexity ms = 3


U-turn north, wait [1] for the formation to clear and take the [[yellow key]], then play into the [[force floor]]s and D, and if the second random force floor should take [[Chip]] D, take the key and move RUR, hope for >R and >U, and then force your way through the [[yellow lock]]. If Chip reaches the [[red lock]] underneath at 291.0 or 291.2, he can continue. The spare move in the latter case can be used in dodging the coming [[blob]]s.
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}


Take those chips, open the [[blue lock]] with the key, and slide to the glider clone machine. Remove the first two [[Computer chip|chips]], move [[block]] 1 to the water, then take the other three, splash block 3, and stop the gliders with block 2 before following the path down and right. Hold the north key, ''just'' sneaking past the bouncing [[pink ball]]s to collect the [[item]]s, and then continue to the right.
'''Madd Maze''' (purposely incorrectly spelled) is the 77th level in [[Chip's Challenge Level Pack 2]]. While not a particularly difficult solve except for a belligerent [[glider]] clone machine, Madd Maze is a "MA[)[) M@Z£" ,as it was originally spelled by Paul Hobden, with several random elements that may leave the player "madd" by the end of the level.


Past the [[red lock]], move to the south, and move block 2 L and block 3 2U L to reach the [[suction boots]]. Use these to collect the chip in the [[fire]] area, then move towards the [[teleport]]. Chip needs to get in the teleport with fewer than [2] wasted, as an important [[monster]] rendezvous is coming. After teleporting, run to the right, collect the [[blue key]] and [[fire boots]], then return back under the teleport. Chip can use up to [2] waiting here, as a perfect run would still require him to wait [2] for the ball underneath.
U-turn north, wait [1] for the formation to clear and take the [[yellow key]], then play into the [[force floor]]s and D, and if the second random floor should take Chip D, take the key and move RUR, hope for >R and >U, and then force your way through the [[yellow lock]]. If Chip reaches the [[red lock]] underneath at 291.0 or 291.2, he can continue. The spare move in the latter case can be used in dodging the coming [[blob]]s.


Take the chips past this ball, and circle around the area to collect another six chips. Finally, open the [[blue lock]] and take the chip on the top and the ones near the [[exit]] before finishing the level.
Take those chips, open the [[blue lock]] with the key, and slide to the [[glider]] [[clone machine]]. Remove the first two chips, move block 1 to the water, then take the other three, splash block 3, and stop the gliders with block 2 before following the path down and right. Hold the north key, ''just'' sneaking past the bouncing [[pink ball]]s to collect the [[item]]s, and then continue to the right.


==Fix for Lynx==
Past the [[red lock]], move to the south, and move block 2 L and block 3 2U L to reach the [[suction boots]]. Use these to collect the chip in the [[fire]] area, then move towards the [[teleport]]. Chip needs to get in there with fewer than [2] wasted, as an important [[monster]] rendezvous is coming. After teleporting, run to the right, collect the blue key and [[fire boots]], then return back under the teleport. Chip can use up to [2] waiting here, as a perfect run would still require him to wait [2] for the ball underneath.
While Madd Maze is technically [[Lynx ruleset|Lynx]] compatible, the blue key in the blob room has a very high chance of being erased by a wandering blob. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the blue key and lock were swapped for reds, and the red key in the random force floor room was also swapped for blue.


==Full level map==
Take the chips past this ball, and circle around the area to collect another six chips. Finally, open the [[blue lock]] and take the chip on the top and the ones near the exit before exiting the level.
[[File:Cclp2_full_map_level_77.png|500px]]  


== Walkthrough ==
== Walkthrough ==
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).