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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Madd Maze | ||
|image = [[Image:CCLP2 Level 77.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 2 | |||
|designer = Paul Hobden | |||
|level = 77 | |level = 77 | ||
| | |password = FHQW | ||
|hint = Beware: This is both mad AND a maze. You have been WARNED! | |hint = Beware: This is both mad AND a maze. You have been WARNED! | ||
|chips required = 21 | |||
|chips available = 21 | |||
|time = 300 | |||
|bold ms = 244 | |||
|bold lynx = 238 | |||
|difficulty ms = 3 | |||
|bold difficulty ms = 4 | |||
|bold complexity ms = 3 | |||
|difficulty lynx = 3 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 3 | |||
}} | }} | ||
'''Madd Maze''' is the 77th level in [[Chip's Challenge Level Pack 2]]. While not a particularly difficult solve except for a belligerent | '''Madd Maze''' is the 77th level in [[Chip's Challenge Level Pack 2]]. While not a particularly difficult solve except for a belligerent [[glider]] clone machine, Madd Maze is a "MA[)[) M@Z£" ,as it was originally titled, with several random elements that may leave the player "madd" by the end of the level. | ||
U-turn north, wait [1] for the formation to clear and take the [[yellow key]], then play into the [[force floor]]s and D, and if the second random floor should take Chip D, take the key and move RUR, hope for >R and >U, and then force your way through the [[yellow lock]]. If Chip reaches the [[red lock]] underneath at 291.0 or 291.2, he can continue. The spare move in the latter case can be used in dodging the coming [[blob]]s. | |||
Take those chips, open the [[blue lock]] with the key, and slide to the [[glider]] [[clone machine]]. Remove the first two chips, move block 1 to the water, then take the other three, splash block 3, and stop the gliders with block 2 before following the path down and right. Hold the north key, ''just'' sneaking past the bouncing [[pink ball]]s to collect the [[item]]s, and then continue to the right. | |||
Past the [[red lock]], move to the south, and move block 2 L and block 3 2U L to reach the [[suction boots]]. Use these to collect the chip in the [[fire]] area, then move towards the [[teleport]]. Chip needs to get in there with fewer than [2] wasted, as an important [[monster]] rendezvous is coming. After teleporting, run to the right, collect the blue key and [[fire boots]], then return back under the teleport. Chip can use up to [2] waiting here, as a perfect run would still require him to wait [2] for the ball underneath. | |||
Take the chips past this ball, and circle around the area to collect another six chips. Finally, open the [[blue lock]] and take the chip on the top and the ones near the exit before exiting the level. | |||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_77.png|500px]] | ||
== Walkthrough == | == Walkthrough == |