Madd Maze: Difference between revisions

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{{Infobox Level|
{{Infobox Level
|name = Madd Maze
|pack = cclp2
|image = [[Image:CCLP2 Level 77.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|designer = Paul Hobden
|level = 77
|level = 77
|password = FHQW
|image = [[File:CCLP2 Level 77.png|300px]]
|hint = Beware: This is both mad AND a maze. You have been WARNED!
|hint = Beware: This is both mad AND a maze. You have been WARNED!
|chips required = 21
}}
|chips available = 21
|time = 300
|bold ms = 244
|bold lynx = 238


|difficulty ms = 3
'''Madd Maze''' is the 77th level in [[Chip's Challenge Level Pack 2]]. While not a particularly difficult solve except for a belligerent [[clone machine]] full of [[glider]]s, Madd Maze is a "MA[)[) M@Z£", as it was originally titled, with several random elements that may leave the player "madd" by the end of the level.
|bold difficulty ms = 4
|bold complexity ms = 3
 
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}


'''Madd Maze''' is the 77th level in [[Chip's Challenge Level Pack 2]]. While not a particularly difficult solve except for a belligerent [[glider]] clone machine, Madd Maze is a "MA[)[) M@Z£" ,as it was originally titled, with several random elements that may leave the player "madd" by the end of the level.
U-turn north, wait [1] for the formation to clear and take the [[yellow key]], then play into the [[force floor]]s and D, and if the second random force floor should take [[Chip]] D, take the key and move RUR, hope for >R and >U, and then force your way through the [[yellow lock]]. If Chip reaches the [[red lock]] underneath at 291.0 or 291.2, he can continue. The spare move in the latter case can be used in dodging the coming [[blob]]s.


U-turn north, wait [1] for the formation to clear and take the [[yellow key]], then play into the [[force floor]]s and D, and if the second random floor should take Chip D, take the key and move RUR, hope for >R and >U, and then force your way through the [[yellow lock]]. If Chip reaches the [[red lock]] underneath at 291.0 or 291.2, he can continue. The spare move in the latter case can be used in dodging the coming [[blob]]s.
Take those chips, open the [[blue lock]] with the key, and slide to the glider clone machine. Remove the first two [[Computer chip|chips]], move [[block]] 1 to the water, then take the other three, splash block 3, and stop the gliders with block 2 before following the path down and right. Hold the north key, ''just'' sneaking past the bouncing [[pink ball]]s to collect the [[item]]s, and then continue to the right.


Take those chips, open the [[blue lock]] with the key, and slide to the [[glider]] [[clone machine]]. Remove the first two chips, move block 1 to the water, then take the other three, splash block 3, and stop the gliders with block 2 before following the path down and right. Hold the north key, ''just'' sneaking past the bouncing [[pink ball]]s to collect the [[item]]s, and then continue to the right.
Past the [[red lock]], move to the south, and move block 2 L and block 3 2U L to reach the [[suction boots]]. Use these to collect the chip in the [[fire]] area, then move towards the [[teleport]]. Chip needs to get in the teleport with fewer than [2] wasted, as an important [[monster]] rendezvous is coming. After teleporting, run to the right, collect the [[blue key]] and [[fire boots]], then return back under the teleport. Chip can use up to [2] waiting here, as a perfect run would still require him to wait [2] for the ball underneath.


Past the [[red lock]], move to the south, and move block 2 L and block 3 2U L to reach the [[suction boots]]. Use these to collect the chip in the [[fire]] area, then move towards the [[teleport]]. Chip needs to get in there with fewer than [2] wasted, as an important [[monster]] rendezvous is coming. After teleporting, run to the right, collect the blue key and [[fire boots]], then return back under the teleport. Chip can use up to [2] waiting here, as a perfect run would still require him to wait [2] for the ball underneath.
Take the chips past this ball, and circle around the area to collect another six chips. Finally, open the [[blue lock]] and take the chip on the top and the ones near the [[exit]] before finishing the level.


Take the chips past this ball, and circle around the area to collect another six chips. Finally, open the [[blue lock]] and take the chip on the top and the ones near the exit before exiting the level.
==Fix for Lynx==
While Madd Maze is technically [[Lynx ruleset|Lynx]] compatible, the blue key in the blob room has a very high chance of being erased by a wandering blob. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the blue key and lock were swapped for reds, and the red key in the random force floor room was also swapped for blue.


==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_77.png|500px]]  
[[File:Cclp2_full_map_level_77.png|500px]]  


== Walkthrough ==
== Walkthrough ==
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