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* ''Normal mazes'' are mazes that consist of the bare minimum - [[floor]] and [[wall]]s - and usually include [[computer chip]]s. Aside from the usual wall tiles, the "walls" can be other [[acting wall]]s or [[destructive obstacle]]s, such as seen in [[Strange Maze]].
* ''Normal mazes'' are mazes that consist of the bare minimum - [[floor]] and [[wall]]s - and usually include [[computer chip]]s. Aside from the usual wall tiles, the "walls" can be other [[acting wall]]s or [[destructive obstacle]]s, such as seen in [[Strange Maze]].
* ''[[Thin wall]] mazes'' are composed of [[thin wall]]s, such as in [[Scavenger Hunt]] or [[Doublemaze]]. These mazes are in a separate category, as they are frequently far easier than normal mazes due to Chip's doubled field of vision. Scavenger Hunt, in particular, becomes trivially simple when the player uses Chip's vision to avoid almost every dead end in the level.
* ''[[Thin wall]] mazes'' are composed of [[thin wall]]s, such as in [[Scavenger Hunt]] or [[Doublemaze]]. These mazes are in a separate category, as they are frequently far easier than normal mazes due to Chip's doubled field of vision. Scavenger Hunt, in particular, becomes trivially simple when the player uses Chip's vision to avoid almost every dead end in the level.
* ''[[Blue wall]] mazes'' are mazes that consist entirely or almost entirely of blue walls, some being real and some being fake, which requires a lot of guesswork. These mazes tend to be easier in [[Lynx ruleset|Lynx]] because the player can select two directions at the same time, and be moved in the second direction when legal moves in the first run out (see [[block slapping]]). Examples are [[Mishmesh]] and [[Chipmine]].
* ''[[Blue wall]] mazes'' are mazes that consist entirely or almost entirely of blue walls, some being real and some being fake, which requires a lot of guesswork. These mazes tend to be easier in [[Lynx]] because the player can select two directions at the same time, and be moved in the second direction when legal moves in the first run out (see [[block slapping]]). Examples are [[Mishmesh]] and [[Chipmine]].
* ''Invisible mazes'' consist largely of [[invisible wall]]s or [[hidden wall]]s. These are not common since they require an extreme amount of guesswork, unless there is a specific pattern to the locations of the walls that is either given to the player, as in [[Stripes?]], or can be learned quickly by minimal trial and error.
* ''Invisible mazes'' consist largely of [[invisible wall]]s or [[hidden wall]]s. These are not common since they require an extreme amount of guesswork, unless there is a specific pattern to the locations of the walls that is either given to the player, as in [[Stripes?]], or can be learned quickly by minimal trial and error.
* ''[[Ice]] mazes'' are not really mazes in the traditional sense, but they require specific pathways through sections of ice. Examples are [[I Slide]] and [[Icedeath]].
* ''[[Ice]] mazes'' are not really mazes in the traditional sense, but they require specific pathways through sections of ice. Examples are [[I Slide]] and [[Icedeath]].
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