Maze: Difference between revisions

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== Strategy ==
== Strategy ==


Many of [[CC1]]'s mazes are designed to take the player on the longest route possible; the obvious route is rarely correct. A theme such as this, when discovered, tends to be useful for most of the maze; Chipmine, for example, has only one blank dead end and almost no one-square moves in the route.
Many of [[Chip's Challenge 1|CC1]]'s mazes are designed to take the player on the longest route possible; the obvious route is rarely correct. A theme such as this, when discovered, tends to be useful for most of the maze; Chipmine, for example, has only one blank dead end and almost no one-square moves in the route.


Another strategy for blue wall mazes in CC1 is that rows and columns 0 and 31 are never reachable and exposed at the same time, except in [[Thanks to...]], and usually not reachable.
Another strategy for blue wall mazes in CC1 is that rows and columns 0 and 31 are never reachable and exposed at the same time, except in [[Thanks to...]], and usually not reachable.
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