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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 12 | |level = 12 | ||
| | |image = [[File:CCLP2 Level 12.png|300px]] | ||
| | |||
}} | }} | ||
'''Mazed In''' is the 12th level in [[Chip's Challenge Level Pack 2]]. Layered with [[blue wall]]s, punctuating [[invisible wall]]s and unexpected corridor exits, Mazed In is a difficult puzzle which | '''Mazed In''' is the 12th level in [[Chip's Challenge Level Pack 2]]. Layered with [[blue wall]]s, punctuating [[invisible wall]]s and unexpected corridor exits, Mazed In is a difficult puzzle which requires a good amount of time to complete. The route is shown in the [[AVI]]. | ||
Head for the [[yellow key]], then go back to the start and take the [[blue key]], then plow through the [[blue lock]] and eventually reach the [[green key]], which will open all the [[green lock]]s which protect most of the chips. If Chip is not running out of time, the remaining chips should not be terribly difficult; though if you are in a spot of trouble, you can refer to the level map or [[AVI]] below. | |||
== Tricks and strategies == | == Tricks and strategies == | ||
There are very common patterns through this maze. Every [[item]] in Mazed In, except for one protected by a [[thin wall]] and two protected by [[lock]]s on one side only, is located next to an invisible wall. Many of the open blue walls are one space diagonally away from either a lock or an invisible wall. When used well, bold and the level itself both become ''much'' easier. | There are very common patterns through this maze. Every [[item]] in Mazed In, except for one protected by a [[thin wall]] and two protected by [[lock]]s on one side only, is located next to an invisible wall. Many of the open blue walls are one space diagonally away from either a lock or an invisible wall. When used well, bold and the level itself both become ''much'' easier. | ||
==Full level map== | |||
[[File:Cclp2_full_map_level_12.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|ivwln-OKjAc}} | |||
{{Level Progression|Deconstruction|The Serial Port}} | {{Level Progression|Deconstruction|The Serial Port}} |