Editing Melinda time
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The '''[[Melinda]] time''' is a term used to refer a time higher than the current [[bold time]] that theoretically could be obtained, but would require extreme luck and/or skill to obtain | The '''[[Melinda]] time''' is a term used to refer a time higher than the current [[bold time]] that theoretically could be obtained, but would require extreme luck and/or skill - often both - to obtain. They are almost always caused by the use of [[random element]]s. | ||
== | == CC1 Melinda times == | ||
{| class="wikitable" border="1" | {| class="wikitable sortable" border="1" | ||
! # !! Name !! Bold !! Melinda !! Reason | ! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason | ||
|- | |- | ||
| 23 || [[Blobnet]] | | | 23 || [[Blobnet]] || 436 || 444 || Requires no interference from the [[blob]]s. <!---Possibly only 443.---> | ||
|- | |- | ||
|} | |} | ||
== [[Skelzie]] == | |||
Skelzie is one special case: its bold route is 454.2, and with Chip's (2U) move to a [[green button]] possibly being covered by a blob, 455 ''may'' be possible. Whether the [[pink ball]]s remaining in the telenet that makes up the nine main rooms of the level will delay Chip longer than they do in the 454 route, and whether the [[Teleport Skip Glitch]] can even be used effectively with the different ball locations, are unknown because applying and executing the glitch is difficult - and limited to only MS play. | |||
{| class="wikitable" border="1" | == CC1 Melinda times, originally untimed == | ||
! # !! Name !! Bold !! Melinda !! | {| class="wikitable sortable" border="1" | ||
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason | |||
|- | |- | ||
| | | 133 || [[Blobdance]] || 949 || 951 || Requires ''zero'' interference from the [[blob]]s. | ||
|} | |} | ||
== | == CCLP2 Melinda times == | ||
{| class="wikitable" border="1" | {| class="wikitable sortable" border="1" | ||
! # !! Name !! Bold !! Melinda !! | ! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason | ||
|- | |- | ||
| | | 119 || [[Teeth (CCLP2 level)|Teeth]] || 280 || 281 || Requires perfect luck to within [2] on the random force floors. | ||
|- | |- | ||
| | | 140 || [[Keep Trying]] || 484 || 491 || With the current route and setup, the melinda time is calculated as 491, thanks to the long RFF chain in the level. | ||
|} | |} | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||