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(Fixed the funfair entry to be included into the table, and actual information to be added about it. General fixes applied to the rest.)
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| 23 || [[Blobnet]] || style="text-align:center;" | 436 || style="text-align:center;" | 444 || Requires no interference from the [[blob]]s <!---TW RNG is known to only allow 443--->
| 23 || [[Blobnet]] || style="text-align:center;" | 436 || style="text-align:center;" | 444 || Requires no interference from the [[blob]]s <!---TW RNG is known to only allow 443--->
|-
| 127 || [[Skelzie]] || style="text-align:center;" | 454 || style="text-align:center;" | 455 || Requires a blob to walk on a [[green button]], as well as blob intervention for more usage of the [[Twice Step Glitch]]
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| 133 || [[Blobdance]] || style="text-align:center;" | 950 || style="text-align:center;" | 951 || Requires no interference from the blobs
| 133 || [[Blobdance]] || style="text-align:center;" | 950 || style="text-align:center;" | 951 || Requires no interference from the blobs
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''Note: Blobdance is naturally untimed. For how to optimize untimed levels, see [[T-Chip]].''
''Note: Blobdance is naturally untimed. For how to optimize untimed levels, see [[T-Chip]].''
=== Undetermined ===
There are some special cases in Chip's Challenge 1 where it is unknown if a higher Melinda time even exists in the first place. They are as such:
{| class="wikitable" border="1"
! # !! Name !! Bold !! Theory !! Reason for Melinda !! Reason why undetermined
|-
| 127 || [[Skelzie]] || style="text-align:center;" | 454 || style="text-align:center;" | 455 || Requires a blob to walk on a [[green button]] || Unknown if later cycles will allow for [[Twice Step Glitch|TSG]]
|}


== [[Chip's Challenge Level Pack 1|CCLP1]] Melinda times ==
== [[Chip's Challenge Level Pack 1|CCLP1]] Melinda times ==

Latest revision as of 14:47, 26 September 2021

The Melinda time is a term used to refer a time higher than the current bold time that theoretically could be obtained, but would require extreme luck and/or skill to obtain - though most commonly the former. They are almost always caused by the use of random elements.

CC1 Melinda times[edit]

# Name Bold Melinda Reason
23 Blobnet 436 444 Requires no interference from the blobs
127 Skelzie 454 455 Requires a blob to walk on a green button, as well as blob intervention for more usage of the Twice Step Glitch
133 Blobdance 950 951 Requires no interference from the blobs
146 Cake Walk 724 729 Requires random force floors to delay a block for 5 seconds

Note: Blobdance is naturally untimed. For how to optimize untimed levels, see T-Chip.

CCLP1 Melinda times[edit]

# Name Bold Melinda Reason
20 Chip Suey 380 381 Requires a walker to get all the way to a blue button and manipulate it
28 The Last Starfighter 276 282 Requires a blob to backtrack to a grid of brown buttons
76 Funfair 426 431 Requires a walker to interact with slide delay in an optimal way to disrupt the ending mechanic

CCLP2 Melinda times[edit]

# Name Bold Melinda Reason
31 Well of Wishes 365 366 Requires a blob to wander all the way to a green button
119 Teeth 280 281 Requires almost perfect luck on random force floors
140 Keep Trying 484 491 Requires insane luck on a long chain of random force floors

CCLP4 Melinda times[edit]

# Name Bold Melinda Reason
58 Ruinous Plaza 346 348 Requires lots of luck on random force floors
96 Lean Thinking 889 894 Requires walkers to cause no/minimal interference
117 Greenian Motion 269 270 Requires perfect luck with blobs; only [1] to spare