Monster: Difference between revisions

23 bytes added ,  2 March 2021
moving blocks are generally not considered monsters, nor would it make much sense with the definition in the article (they're also coded very differently in MS)
(more accurate opener (needs better transition to the "fragile Chip" bit); wording, added category "Tiles", re-enabled table of contents (why was it disabled?))
(moving blocks are generally not considered monsters, nor would it make much sense with the definition in the article (they're also coded very differently in MS))
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Generally, a '''monster''', also commonly referred to as a '''creature''', is a moving [[object]] that will kill [[Chip]] and [[Melinda]] on contact unless they wear a [[helmet]] (contrast with [[block]]s, which can only kill the player when they are moving). As Chip is very fragile, one hit from something as harmless as a [[pink ball|bouncing ball]] will kill Chip on the spot, making monsters quite a common threat in many levels. Oftentimes, a level will be specifically themed around a certain type of monster - for example, the level [[Fireflies]] is a large [[fire]] maze with eight circling [[fireball]]s for Chip to dodge.
Generally, a '''monster''', also commonly referred to as a '''creature''', is a moving [[object]] that will kill [[Chip]] and [[Melinda]] on contact unless they wear a [[helmet]] (contrast with [[block]]s, which can only kill the player when they move into the player). As Chip and Melinda are very fragile, one hit from something as harmless as a [[pink ball|bouncing ball]] will kill them on the spot, making monsters quite a common threat in many levels. Oftentimes, a level will be specifically themed around a certain type of monster - for example, the level [[Fireflies]] is a large [[fire]] maze with eight circling [[fireball]]s for Chip to dodge.


== Types of monsters ==
== Types of monsters ==
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