Monster: Difference between revisions

11 bytes added ,  20 June 2019
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Text replacement - "MS" to "MS"
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* [[Rover]] [[Image:Rover1.gif]]
* [[Rover]] [[Image:Rover1.gif]]


The [[floor mimic]] moves at 1.25 [[m/s]], the [[blob]], [[Teeth|red teeth]], and [[blue teeth]] move at 2.5 m/s, and all others at 5 m/s when not currently [[Sliding tile|sliding]]. In [[MS]], all sliding monsters move at 10 m/s ignoring [[slide delay]] and they cannot perform any voluntary moves. In [[Lynx]], they only double in speed, such that the blob moves at only 5 m/s. Teeth, however, still move at 10 m/s while since they move at 5 m/s for one turn and then pause on the next turn.
The [[floor mimic]] moves at 1.25 [[m/s]], the [[blob]], [[Teeth|red teeth]], and [[blue teeth]] move at 2.5 m/s, and all others at 5 m/s when not currently [[Sliding tile|sliding]]. In [[MS ruleset|MS]], all sliding monsters move at 10 m/s ignoring [[slide delay]] and they cannot perform any voluntary moves. In [[Lynx]], they only double in speed, such that the blob moves at only 5 m/s. Teeth, however, still move at 10 m/s while since they move at 5 m/s for one turn and then pause on the next turn.


Whenever any living Chip, defined as the moving Chip, any other Chip tile, or a [[Swimming Chip]], and a monster collide, Chip dies and the level must be restarted - with the exception of Chips [[Invalid tile|on the lower layer]], which can only be killed by a moving [[block]]. However, given the right circumstances, monsters can be used to Chip's advantage as well, such as in releasing [[trap]]s or destroying [[bomb]]s.
Whenever any living Chip, defined as the moving Chip, any other Chip tile, or a [[Swimming Chip]], and a monster collide, Chip dies and the level must be restarted - with the exception of Chips [[Invalid tile|on the lower layer]], which can only be killed by a moving [[block]]. However, given the right circumstances, monsters can be used to Chip's advantage as well, such as in releasing [[trap]]s or destroying [[bomb]]s.
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