Nail: Difference between revisions

28 bytes removed ,  9 February 2019
m
Removing references to 'Window Shopping'
imported>Icy001
 
m (Removing references to 'Window Shopping')
Line 35: Line 35:
* An idea used previously in [[custom level set]]s but never in an official set is a [[socket]] nail, first seen at the beginning of [[Motion Blur]]. Part of the puzzle in this level is to ''not'' collect enough chips to open the socket, as Chip will be trapped behind the force floor.
* An idea used previously in [[custom level set]]s but never in an official set is a [[socket]] nail, first seen at the beginning of [[Motion Blur]]. Part of the puzzle in this level is to ''not'' collect enough chips to open the socket, as Chip will be trapped behind the force floor.


* A [[red lock]] nail is set up at the end of [[Zelgon's Lair]] to test [[window shopping]]; only eight red keys should be collected, as the ninth traps Chip behind the force floor, and the entire device is visible earlier in the level.
* A [[red lock]] nail is set up at the end of [[Zelgon's Lair]]; only eight red keys should be collected, as the ninth traps Chip behind the force floor, and the entire device is visible earlier in the level.


* At least a nail against a wall is necessary to solve the first room of [[Countdown]], though a one-block nail moves Chip through the room faster.
* At least a nail against a wall is necessary to solve the first room of [[Countdown]], though a one-block nail moves Chip through the room faster.