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{{Infobox Game Tile
{{Infobox Tile
|name = No sign
|image = [[Image:NoSign.png]]
|image = [[Image:NoSign.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
The '''no sign''' or '''item blocker''' is a special [[tile]] modifier introduced in [[Chip's Challenge 2]]. The built-in editor only allows it to be placed on top of a [[key]] or [[item]], but it can be placed independently using external tools. The no sign is an [[acting wall]] to any [[movable object]] that has the key or item, indicated by the no tile, in their inventory. If the no sign is empty, dropping an item on it will convert it to a no sign that blocks that item; otherwise, it has no effect.


The '''no sign''' is a special tile tool introduced in [[Chip's Challenge 2]]. It typically must be placed on top of a [[key]] or [[boot]]s, though it is possible to place them independently using external tools. The no sign is an [[acting wall]] to [[Chip]], [[Melinda]], [[mirror Chip]], [[mirror Melinda]], any [[monster]], or any [[block]] if they have the key or boot in their inventory which is underneath the no tile. While [[ghost]]s and [[rover]]s are the only monsters that can carry boots, blue keys can be picked up by all monsters and [[block|dirt blocks]], and thus a no blue key tile will apply.
No signs do not apply to yellow [[teleport]]s or any [[static object]] that is not a key or item. Such tile combinations will instead act like an empty no sign with the other object acting normally, with the exception that yellow teleports cannot be picked up when underneath no signs, empty or otherwise.
 
There is a glitch where [[ghost]]s interact with various tiles differently when covered by no signs, for the most part treating them the way [[Chip]] would. There is another glitch where, if CC1 boot rules are enabled, CC1 boots can be picked up from underneath no signs.


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Revision as of 08:51, 6 May 2020

The no sign or item blocker is a special tile modifier introduced in Chip's Challenge 2. The built-in editor only allows it to be placed on top of a key or item, but it can be placed independently using external tools. The no sign is an acting wall to any movable object that has the key or item, indicated by the no tile, in their inventory. If the no sign is empty, dropping an item on it will convert it to a no sign that blocks that item; otherwise, it has no effect.

No signs do not apply to yellow teleports or any static object that is not a key or item. Such tile combinations will instead act like an empty no sign with the other object acting normally, with the exception that yellow teleports cannot be picked up when underneath no signs, empty or otherwise.

There is a glitch where ghosts interact with various tiles differently when covered by no signs, for the most part treating them the way Chip would. There is another glitch where, if CC1 boot rules are enabled, CC1 boots can be picked up from underneath no signs.