No sign: Difference between revisions

276 bytes added ,  17 February 2022
Added info about bowling balls and time bombs being dropped on no signs
(more info (to do: expand on ghost + no sign interactions))
(Added info about bowling balls and time bombs being dropped on no signs)
 
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The '''no sign''' or '''item blocker''' is a special [[tile]] modifier introduced in [[Chip's Challenge 2]]. The built-in editor only allows it to be placed on top of a [[key]] or [[item]], but it can be placed independently using external tools. The no sign is an [[acting wall]] to any [[movable object]] that has the key or item, indicated by the no tile, in their inventory. If the no sign is empty, dropping an item on it will convert it to a no sign that blocks that item; otherwise, it has no effect.
The '''no sign''' or '''item blocker''' is a special [[tile]] modifier introduced in [[Chip's Challenge 2]]. The built-in editor only allows it to be placed on top of a [[key]] or [[item]], but it can be placed independently using external tools. The no sign is an [[acting wall]] to any [[movable object]] that has the key or item, indicated by the no tile, in their inventory. If the no sign is empty, dropping an item on it will convert it to a no sign that blocks that item; otherwise, it has no effect. A [[bowling ball]] that is dropped on an empty no sign will not be stuck under the sign, but will roll away as it would when dropped on regular floor. [[Time bomb]]s will not be activated when dropped on an empty no sign, but will convert it to a no sign blocking time bombs.


No signs do not apply to yellow [[teleport]]s or any [[static object]] that is not a key or item. Such tile combinations will instead act like an empty no sign with the other object acting normally, with the exception that yellow teleports cannot be picked up when underneath no signs, empty or otherwise.
No signs do not apply to yellow [[teleport]]s or any [[static object]] that is not a key or item. Such tile combinations will instead act like an empty no sign with the other object acting normally, with the exception that yellow teleports cannot be picked up when underneath no signs, empty or otherwise.
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