Editing Non-Existence Glitch
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The '''Non-Existence Glitch''' establishes a precedent as for what to do when there is no [[Chip]] tile in a level. As levels were never meant to work without a Chip tile, it fits the definition of a [[glitch]] even though it is not strictly one. | The '''Non-Existence Glitch''' establishes a precedent as for what to do when there is no [[Chip]] tile in a level. As levels were never meant to work without a Chip tile, it fits the definition of a [[glitch]] even though it is not strictly one. | ||
The glitch exists only in the [[MS ruleset]]. In [[Tile World]]'s [[Lynx ruleset|Lynx]] emulation, levels with no Chip tile are unplayable, and the original Atari Lynx game as well as [[Chip's Challenge 2]] crash when trying to play a level without a player tile. | The glitch exists only in the [[MS ruleset]]. In [[Tile World]]'s [[Lynx ruleset|Lynx]] emulation, levels with no Chip tile are unplayable, and the original Atari Lynx game as well as [[Chip's Challenge 2]] crash when trying to play a level without a player tile. | ||
In the event there is no Chip tile on the map, the game will start Chip at (0, 0) on the [[grid]], and after 3/5 of a second (or [3] moves), plus any time within that period where the square is occupied by a [[monster]], and barring any input from the player, Chip will appear on that square. However, if the player attempts to move Chip, he will appear immediately even if a monster is occupying the square at (0, 0); alternatively, if the player repeatedly clicks the mouse on (0, 0) while Chip still hasn't made his appearance, then he will remain unseen for an extended period of time. | In the event there is no Chip tile on the map, the game will start Chip at (0, 0) on the [[grid]], and after 3/5 of a second (or [3] moves), plus any time within that period where the square is occupied by a [[monster]], and barring any input from the player, Chip will appear on that square. However, if the player attempts to move Chip, he will appear immediately even if a monster is occupying the square at (0, 0); alternatively, if the player repeatedly clicks the mouse on (0, 0) while Chip still hasn't made his appearance, then he will remain unseen for an extended period of time. This instance is generally what is referred to as the pre-move bug variation. | ||
The length of time it takes for Chip to appear seems to vary, possibly on other factors (more information is needed regarding this aspect of the glitch). If the repeated clicking is ceased, Chip will appear 3/5 of a second after the clicking ends. The Non-Existence Glitch also activates after a monster destroys a [[bomb]] underneath Chip, with the same time period. | The length of time it takes for Chip to appear seems to vary, possibly on other factors (more information is needed regarding this aspect of the glitch). If the repeated clicking is ceased, Chip will appear 3/5 of a second after the clicking ends. The Non-Existence Glitch also activates after a monster destroys a [[bomb]] underneath Chip, with the same time period. | ||
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When the [[pink ball]] bounces to the west, as he moves onto (0, 0), Chip must immediately run 2R and then another 27R to reach the exit without requiring the [[computer chip]] or any of the [[Doublemaze]]-esque theatrics in the level proper. The key piece is the [[ice]] at (1, 0), allowing Chip to boost off it and keep just far enough ahead of the ball. This bust was intentional and was also considered for use in [[Mice Are Good for Something]], but its creator, [[David Stolp]], would ultimately decide that playing the level out would be fun enough to remove the bust. | When the [[pink ball]] bounces to the west, as he moves onto (0, 0), Chip must immediately run 2R and then another 27R to reach the exit without requiring the [[computer chip]] or any of the [[Doublemaze]]-esque theatrics in the level proper. The key piece is the [[ice]] at (1, 0), allowing Chip to boost off it and keep just far enough ahead of the ball. This bust was intentional and was also considered for use in [[Mice Are Good for Something]], but its creator, [[David Stolp]], would ultimately decide that playing the level out would be fun enough to remove the bust. | ||
[[Category:Glitches]] | [[Category:Glitches]] |