Editing Non-Existence Glitch
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The '''Non-Existence Glitch''' establishes a precedent as for what to do when there is no [[Chip]] tile in a level. As levels were never meant to work without a Chip tile, it fits the definition of a [[glitch]] even though it is not strictly one. | The '''Non-Existence Glitch''' establishes a precedent as for what to do when there is no [[Chip]] tile in a level. As levels were never meant to work without a Chip tile, it fits the definition of a [[glitch]] even though it is not strictly one. | ||
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When the [[pink ball]] bounces to the west, as he moves onto (0, 0), Chip must immediately run 2R and then another 27R to reach the exit without requiring the [[computer chip]] or any of the [[Doublemaze]]-esque theatrics in the level proper. The key piece is the [[ice]] at (1, 0), allowing Chip to boost off it and keep just far enough ahead of the ball. This bust was intentional and was also considered for use in [[Mice Are Good for Something]], but its creator, [[David Stolp]], would ultimately decide that playing the level out would be fun enough to remove the bust. | When the [[pink ball]] bounces to the west, as he moves onto (0, 0), Chip must immediately run 2R and then another 27R to reach the exit without requiring the [[computer chip]] or any of the [[Doublemaze]]-esque theatrics in the level proper. The key piece is the [[ice]] at (1, 0), allowing Chip to boost off it and keep just far enough ahead of the ball. This bust was intentional and was also considered for use in [[Mice Are Good for Something]], but its creator, [[David Stolp]], would ultimately decide that playing the level out would be fun enough to remove the bust. | ||
[[Category:Glitches]] | [[Category:Glitches]] |