Non-Existence Glitch: Difference between revisions

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removed reference to pre-move variation as it is not the correct name
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The glitch exists only in the [[MS ruleset]]. In [[Tile World]]'s [[Lynx ruleset|Lynx]] emulation, levels with no Chip tile are unplayable, and the original Atari Lynx game as well as [[Chip's Challenge 2]] crash when trying to play a level without a player tile.
The glitch exists only in the [[MS ruleset]]. In [[Tile World]]'s [[Lynx ruleset|Lynx]] emulation, levels with no Chip tile are unplayable, and the original Atari Lynx game as well as [[Chip's Challenge 2]] crash when trying to play a level without a player tile.


In the event there is no Chip tile on the map, the game will start Chip at (0, 0) on the [[grid]], and after 3/5 of a second (or [3] moves), plus any time within that period where the square is occupied by a [[monster]], and barring any input from the player, Chip will appear on that square. However, if the player attempts to move Chip, he will appear immediately even if a monster is occupying the square at (0, 0); alternatively, if the player repeatedly clicks the mouse on (0, 0) while Chip still hasn't made his appearance, then he will remain unseen for an extended period of time. This instance is generally what is referred to as the pre-move bug variation.
In the event there is no Chip tile on the map, the game will start Chip at (0, 0) on the [[grid]], and after 3/5 of a second (or [3] moves), plus any time within that period where the square is occupied by a [[monster]], and barring any input from the player, Chip will appear on that square. However, if the player attempts to move Chip, he will appear immediately even if a monster is occupying the square at (0, 0); alternatively, if the player repeatedly clicks the mouse on (0, 0) while Chip still hasn't made his appearance, then he will remain unseen for an extended period of time.


The length of time it takes for Chip to appear seems to vary, possibly on other factors (more information is needed regarding this aspect of the glitch). If the repeated clicking is ceased, Chip will appear 3/5 of a second after the clicking ends. The Non-Existence Glitch also activates after a monster destroys a [[bomb]] underneath Chip, with the same time period.
The length of time it takes for Chip to appear seems to vary, possibly on other factors (more information is needed regarding this aspect of the glitch). If the repeated clicking is ceased, Chip will appear 3/5 of a second after the clicking ends. The Non-Existence Glitch also activates after a monster destroys a [[bomb]] underneath Chip, with the same time period.
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