Objects as defined in Chip's Challenge are tiles which can move. In CC1, this is limited to Chip, monsters and blocks. Other tiles only move in situations involving the Multiple Tank Glitch. In Chip's Challenge 2, the category is split into movable objects, or moving objects, and static objects; objects from CC1 are now movable objects, and the list is slightly expanded with tiles like bowling balls and player mirrors.

Objects run most of Chip's Challenge itself, hitting buttons, removing water and bombs, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s.

Objects can only be created from clone machines, by dropping certain items in CC2, or by advanced glitches, and can only be destroyed by touching destructive obstacles. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than fireballs, walkers, bugs and gliders in special cases. Blocks are only destroyed by water and bombs.

Object behavior in CC1Edit

Things only Chip is permitted to doEdit

Things only Chip cannot doEdit

Things only monsters can doEdit

  • Erase the lower layer of the grid when the upper layer is floor.

Things only monsters cannot doEdit

Things only blocks are permitted to doEdit

Things only blocks cannot doEdit

  • Move independently.

Objects in CC2Edit

Chip's Challenge 2 greatly expanded the object list and splits them into two types: movable objects (or actors) and static objects. Static objects, moving objects, and terrain form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on gravel now possible.

Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.

Movable objectsEdit

Static objectsEdit