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|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|level = 106
|level = 106
|designer = Daniel Bouwmeester
|password = VKDO
|password = VKDO
|hint = Surely there's no chance of you escaping this abandoned oil rig, huh, Chip...?
|hint = Surely there's no chance of you escaping this abandoned oil rig, huh, Chip...?
Line 10: Line 11:
|time = 450
|time = 450
|bold = 241 MS / 217 Lynx
|bold = 241 MS / 217 Lynx
|difficulty = 3}}
|difficulty = 3
 
}}'''Oil Rig''' is the 106th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Daniel Bouwmeester]].
'''Oil Rig''' is the 106th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Daniel Bouwmeester]].


235 route: Go through the toggle walls and use the 5 usable blocks (all bar (14,4) and (13,5)) to reach the keys. The topmost block has a chip underneath. Go through the red door and use 3 blocks in this room (all apart from the rightmost one) to finish the bridge to the chips and blue button. Note that Chip must not follow any of the blocks along the force slide or else he will be unable to leave the main room. Go through the yellow door and into the next room. Push the blocks to create bridges to the 2 blue keys. Go through the 3 blue doors and towards the left. Push the first block (which has a blue key underneath it) down in between the force floors, then push it up and step on it. Now collect the chip in the top left and push the next block over the force floor (there are also 4 chips to be collected from the island to the right of the bottom of the force floor slide). Teleport U, push the block D to collect a chip, collect the last chip, open the blue door, then go right and open 2 sockets. Go left to collect a blue key from under the top block, open the blue door to the right, then go back up through the teleport, push the block over the force floors, teleport back, push the top block into the top right room (which contains 3 blocks). Build down the rightmost column towards the exit (it has an invisible wall to its left). The optimal route involves leaving a block at (29,3). Then push the last block round the level into the top-right room, and push the last 2 blocks across the water to the exit.
235 route: Go through the toggle walls and use the 5 usable blocks (all bar (14,4) and (13,5)) to reach the keys. The topmost block has a chip underneath. Go through the red door and use 3 blocks in this room (all apart from the rightmost one) to finish the bridge to the chips and blue button. Note that Chip must not follow any of the blocks along the force slide or else he will be unable to leave the main room. Go through the yellow door and into the next room. Push the blocks to create bridges to the 2 blue keys. Go through the 3 blue doors and towards the left. Push the first block (which has a blue key underneath it) down in between the force floors, then push it up and step on it. Now collect the chip in the top left and push the next block over the force floor (there are also 4 chips to be collected from the island to the right of the bottom of the force floor slide). Teleport U, push the block D to collect a chip, collect the last chip, open the blue door, then go right and open 2 sockets. Go left to collect a blue key from under the top block, open the blue door to the right, then go back up through the teleport, push the block over the force floors, teleport back, push the top block into the top right room (which contains 3 blocks). Build down the rightmost column towards the exit (it has an invisible wall to its left). The optimal route involves leaving a block at (29,3). Then push the last block round the level into the top-right room, and push the last 2 blocks across the water to the exit.


==Full level map==
== Full level map ==
[[File:Cclp3_full_map_level_106.png|500px]]
[[File:Cclp3_full_map_level_106.png|500px]]



Revision as of 15:34, 30 March 2020

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Oil Rig |- | colspan="2"|CCLP3 Level 106.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | Surely there's no chance of you escaping this abandoned oil rig, huh, Chip...? |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Oil Rig is the 106th level in Chip's Challenge Level Pack 3. It was created by Daniel Bouwmeester.

235 route: Go through the toggle walls and use the 5 usable blocks (all bar (14,4) and (13,5)) to reach the keys. The topmost block has a chip underneath. Go through the red door and use 3 blocks in this room (all apart from the rightmost one) to finish the bridge to the chips and blue button. Note that Chip must not follow any of the blocks along the force slide or else he will be unable to leave the main room. Go through the yellow door and into the next room. Push the blocks to create bridges to the 2 blue keys. Go through the 3 blue doors and towards the left. Push the first block (which has a blue key underneath it) down in between the force floors, then push it up and step on it. Now collect the chip in the top left and push the next block over the force floor (there are also 4 chips to be collected from the island to the right of the bottom of the force floor slide). Teleport U, push the block D to collect a chip, collect the last chip, open the blue door, then go right and open 2 sockets. Go left to collect a blue key from under the top block, open the blue door to the right, then go back up through the teleport, push the block over the force floors, teleport back, push the top block into the top right room (which contains 3 blocks). Build down the rightmost column towards the exit (it has an invisible wall to its left). The optimal route involves leaving a block at (29,3). Then push the last block round the level into the top-right room, and push the last 2 blocks across the water to the exit.

Full level map

Cclp3 full map level 106.png

Walkthrough

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