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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 99 | |level = 99 | ||
| | |image = [[File:CCLP2 Level 99.png|300px]] | ||
| | |||
}} | }} | ||
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Teleport and continue moving the block, and before pushing it to the northeast corner, turn south and move across the extreme south of the level to collect the [[red key]]. Move the block against the [[red lock]]; since this level has two extra chips, the ones in the dead ends on the bottom will be left behind as they take [2] ''each'' to collect. Shove the block U and remove the lock, then move it onto the [[blue key]], erasing the [[water]] underneath. The only other option in this area is to collect the [[key]] with Chip, and while he will survive the block is then doomed. | Teleport and continue moving the block, and before pushing it to the northeast corner, turn south and move across the extreme south of the level to collect the [[red key]]. Move the block against the [[red lock]]; since this level has two extra chips, the ones in the dead ends on the bottom will be left behind as they take [2] ''each'' to collect. Shove the block U and remove the lock, then move it onto the [[blue key]], erasing the [[water]] underneath. The only other option in this area is to collect the [[key]] with Chip, and while he will survive the block is then doomed. | ||
Next, push the block to either UL or UR from the [[blue lock]], take the [[yellow key]] and stash the block to the unused side, as the [[yellow lock]] currently bars its progress. While removing this, Chip will see four extraneous [[exit]s in this area, two [[clone machine]] fakes and the other two being real, but guarded by water that the block cannot reach. Retrieve the block to access the [[green key]], then carry it back out towards the [[green lock]], finish the chips off and bridge to the exit. | Next, push the block to either UL or UR from the [[blue lock]], take the [[yellow key]] and stash the block to the unused side, as the [[yellow lock]] currently bars its progress. While removing this, Chip will see four extraneous [[exit]]s in this area, two [[clone machine]] fakes and the other two being real, but guarded by water that the block cannot reach. Retrieve the block to access the [[green key]], then carry it back out towards the [[green lock]], finish the chips off and bridge to the exit. | ||
==Fix for Lynx== | ==Fix for Lynx== | ||
The keys on top of water, and the exits with clone machines under them, and the buried [[recessed wall]]s make One-Block Sokoban unplayable in [[Lynx]]. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the exit clone machines were replaced with real exits guarded by [[invisible wall]]s, the recessed walls were brought to the upper layer and another recessed wall was added above or below them, and the water underneath the keys was removed entirely. | The keys on top of water, and the exits with clone machines under them, and the buried [[recessed wall]]s make One-Block Sokoban unplayable in [[Lynx ruleset|Lynx]]. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the exit clone machines were replaced with real exits guarded by [[invisible wall]]s, the recessed walls were brought to the upper layer and another recessed wall was added above or below them, and the water underneath the keys was removed entirely. | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp2_full_map_level_99.png|500px]] | ||
== Walkthrough == | == Walkthrough == |