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Difference between revisions of "Oorto Geld"

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== Walkthrough ==
 
== Walkthrough ==
{{#ev:youtube|7UG_O_YInWs}}
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{{#ev:youtube|5tWMusOYMcg}}
  
 
{{Level Progression|Blobnet|Blink}}
 
{{Level Progression|Blobnet|Blink}}

Revision as of 00:39, 21 November 2019

Error: Invalid JSON.{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ OORTO GELD |- | colspan="2"|Level 24.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" was set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" was set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" was set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" was set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" was set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | Error: no local variable "CHIPS_REQ" was set. required / Error: no local variable "CHIPS_AVAIL" was set. available |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" was set. |- ! width="1%" nowrap="nowrap"|Time limit | Error: no local variable "TIME" was set. |- |- | colspan = "2" | MS |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" was set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
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|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" was set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
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|- |- |- | colspan = "2" | Steam |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
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|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

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|- |- ! width="1%" nowrap="nowrap"|Bold routing
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
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|- |- |}[[Category:Error: no local variable "LEVELSET" was set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" was set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" was set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" was set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" was set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" was set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" was set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" was set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" was set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" was set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" was set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" was set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" was set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" was set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" was set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" was set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" was set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" was set. (Steam Score)]]

Oorto Geld is the 24th level in Chip's Challenge 1. The weird level name is an anagram of TOGLE DOOR (sic), which signifies that the gliders must touch the green buttons. Several methods exist; the best is to get each glider to hit one button every [2] (the quickest pattern possible), carefully timed such that one is [1] behind the other, allowing one button to be hit every move. Even though this requires some extra figuring, the remainder of the level will then become trivial walking; extended waiting for toggle walls is not merely slower but can be dangerous with other gliders circling many of the rooms.

This article describes the 425 route, the best known route until 426 was discovered in 2017. This has since been improved to 430; the best public route is a 428, available at the public TWS.

Move (2R) 4U 2D 3L (2U [1] U) to split the gliders; Chip must now catch the left glider before it passes the green button. Continue 2L 3D 3L 2D 2R URULR 2U LRU 3L ULD to entrap it inside a five-block prison, then 4R URDRUD 2R UR 2U RUL to do the same to the right. Start the chips in the room just above, then go counterclockwise until 12 remain (in many areas, the toggle walls are an even number of squares apart and so no waiting will be required), and pull the lowest block onto the east along into the next room. The final room is in the northeast, and then Chip can exit.

Full level map

Cc1 full map level 24.png

Walkthrough

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