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| {{Infobox Level New| | | {{Infobox Level |
| |name = Oracle I
| | |pack = cclp2 |
| |image = [[Image:CCLP2 Level 52.png|300px]]
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| |levelset = [[Chip's Challenge Level Pack 2]] | |
| |level = 52 | | |level = 52 |
| |password = BDRT | | |image = [[File:CCLP2 Level 52.png|300px]] |
| |hint = No | | }} |
| |chips required = 0
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| |chips available = 0
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| |time = 500
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| |bold = 313
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| |difficulty = 2
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| |bold difficulty = 3
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| |bold ms = 313
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| |bold lynx = 305
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| |difficulty ms = 2
| | '''Oracle I''' is the 52nd level in [[Chip's Challenge Level Pack 2]]. As the title may clue in, it was adapted from a puzzle in the PC game Jewels of the Oracle where the player directs a small beetle through a maze and pushes balls into a hole in a sokoban like fashion. |
| |bold difficulty ms = 3
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| |bold complexity ms = 3
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| |difficulty lynx = 2
| | In this level, Chip has to move a bunch of [[block]]s through [[blue wall]]s, which thankfully are all real to simplify the route quite a bit, to bridge a river of [[water]]. The only difficult piece of Oracle I is figuring out how to make the seven blocks on the top end to work; move blocks 4, 3, and 1 on the top row R, in that order, which allows Chip to unstack the "towers". From this point, the remainder of the route can be completed easily. |
| |bold difficulty lynx = 3
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| |bold complexity lynx = 3
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| }}
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| '''Oracle I''' is the 52nd level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Dale Bryan]], though it was "adapted" from a puzzle in the PC game Jewels of the Oracle. The puzzle this was adapted from involves directing a small beetle through a maze and pushing balls into a hole in a sokobon like fashion. In this level, Chip has to move a bunch of [[block]]s through [[blue wall]]s, which thankfully are all real to simplify the route quite a bit, to bridge a river of [[water]]. In [[Oracle II|level 141]], the sequel, Chip must do so with [[bomb]]s, a lot more blocks in a tighter environment, and in two specific sections. Therefore, Oracle I is much easier. The only difficult piece of Oracle I is figuring out how to make the seven blocks on the top end to work; move blocks 4, 3, and 1 on the top row R, in that order, which allows Chip to unstack the "towers". The remainder of the route requires no comment, as it could be completed easily.
| | ==Full level map== |
| | [[File:Cclp2_full_map_level_52.png|500px]] |
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| == Walkthrough == | | == Walkthrough == |