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{{Infobox Tile
{{Infobox Game Tile
|image cc1 = [[File:Paramecium NS.png]]<br/>[[File:Paramecium WE.png]][[File:Paramecium NS.png]][[File:Paramecium WE.png]]
|name = Paramecium
|image cc2 = [[File:CentipedeN.gif]]<br/>[[File:CentipedeW.gif]][[File:CentipedeS.gif]][[File:CentipedeE.gif]]
|image = [[Image:Paramecium NS.png]]<br />[[Image:Paramecium WE.png]][[Image:Paramecium NS.png]][[Image:Paramecium WE.png]]
[[Image:CentipedeN.gif]]<br />[[Image:CentipedeW.gif]][[Image:CentipedeS.gif]][[Image:CentipedeE.gif]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
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|moves = Yes
|moves = Yes
}}
}}
{{Redirect|Paramecia|the [[Chip's Challenge Level Pack 2|CCLP2]] level with this name|Paramecia (CCLP2 level)}}
 
{{otheruses4|the [[monster]] in Chip's Challenge|the CCLP2 level with the name of its plural word|Paramecia}}
 
A '''paramecium''', called a '''centipede''' in [[Chip's Challenge 2]], is a [[monster]] in [[Chip's Challenge]]. It always stays to the right when it moves, so if there is no wall to the right of it, it will turn right. If there is no wall within its vicinity, it will resort to continually turning clockwise in a 2-by-2 square until a wall appears to the right of it. A demonstration of this movement pattern is shown in the following diagram:
A '''paramecium''', called a '''centipede''' in [[Chip's Challenge 2]], is a [[monster]] in [[Chip's Challenge]]. It always stays to the right when it moves, so if there is no wall to the right of it, it will turn right. If there is no wall within its vicinity, it will resort to continually turning clockwise in a 2-by-2 square until a wall appears to the right of it. A demonstration of this movement pattern is shown in the following diagram:


[[File:Paramecium demo.png]]
[[File:Paramecium demo.png]]


The blue line is the path the paramecium will take around the walls. It simply turns right at every opportunity it can, opting to go straight when it can't turn right, and going left when both right and forwards are blocked.
Because this is the paramecium's first move, it will not be affected by the [[force floor]], and will step U onto the [[ice]] space. Meanwhile, if Chip steps on the [[dirt]], the [[fire boots]] will keep him from being killed. If Chip waits to collect them, the paramecium will circle across the northeast and then continue circling around this [[thin wall]] if the fire boots are then removed. Should they still remain untouched, the paramecium will continue to the southeast. If the paramecium were left to go back to the force floor before Chip removed the fire boots, the level would become unsolvable as Chip could not collect his quarry safely. In [[Lynx]], this level is both unsolvable and unplayable, because the paramecium would already be stuck on its first turn and the buried fire boots are invalid.
 
To solve this level, move 2L DL, and using [[boosting]], 2L into the exit. If the paramecium were to continue moving, it would go off the force floor, then DL, back to the same spot, and DL over and over again.


The last important gameplay element which pertains to the paramecium is the [[Controller and Boss Glitch]].
The last important gameplay element which pertains to the paramecium is the [[Controller and Boss Glitch]].
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