Please create an account or Login! Have fun!

Editing Paramecium

Jump to navigation Jump to search
You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
[[File:Paramecium demo.png]]
[[File:Paramecium demo.png]]


The blue line is the path the paramecium will take around the walls. It simply turns right at every opportunity it can, opting to go straight when it can't turn right, and going left when both right and forwards are blocked.
Because this is the paramecium's first move, it will not be affected by the [[force floor]], and will step U onto the [[ice]] space. Meanwhile, if Chip steps on the [[dirt]], the [[fire boots]] will keep him from being killed. If Chip waits to collect them, the paramecium will circle across the northeast and then continue circling around this [[thin wall]] if the fire boots are then removed. Should they still remain untouched, the paramecium will continue to the southeast. If the paramecium were left to go back to the force floor before Chip removed the fire boots, the level would become unsolvable as Chip could not collect his quarry safely. In [[Lynx ruleset|Lynx]], this level is both unsolvable and unplayable, because the paramecium would already be stuck on its first turn and the buried fire boots are invalid.
Β 
To solve this level, move 2L DL, and using [[boosting]], 2L into the exit. If the paramecium were to continue moving, it would go off the force floor, then DL, back to the same spot, and DL over and over again.


The last important gameplay element which pertains to the paramecium is the [[Controller and Boss Glitch]].
The last important gameplay element which pertains to the paramecium is the [[Controller and Boss Glitch]].
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).