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{{Infobox Level
{{Infobox Level New|
|pack = cclp2
|name = Paw-Print Isle
|image = [[Image:CCLP2 Level 16.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 16
|level = 16
|image = [[File:CCLP2 Level 16.png|300px]]
|password = YUNK
|hint = No
|chips required = 34
|chips available = 34
|time = 350
|bold ms = 313
|bold lynx = 301
 
|difficulty ms = 1
|bold difficulty ms = 4
|bold complexity ms = 3
 
|difficulty lynx = 1
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
}}


'''Paw-Print Isle''' is the 16th level in [[Chip's Challenge Level Pack 2]]. Largely living up to its title, Paw-Print Isle consists of 17 [[block]]s with chips under each one, which must fill in 17 [[water]] spaces to reach another 17 chips. Moving the blocks is easy, but how to do it in the quickest time is a bit tough because of the tight dimensions and no specific pattern to the [[ice]].
'''Paw-Print Isle''' is the 16th level in [[Chip's Challenge Level Pack 2]]. Largely living up to its title, Paw-Print Isle consists of 17 [[block]]s with chips under each one, which must fill in 17 [[water]] spaces to reach another 17 chips. Moving the blocks is easy, but how to do it in the quickest time is a bit tough because of the tight dimensions and no specific pattern to the [[ice]]; this goes along well with [[Tyrethali Ansrath]]'s usual minimalism.


Use blocks 5 and 2 to collect chips, then return and use blocks 14, 16 and 17 to collect three chips. On the return, step R 3U L 2U, rather than simply holding north, which saves [1]. Use blocks 7 and then 11, then use a shortcut [2D L] and use blocks 1 and 3 on the left side. The next stage of the level requires Chip to set up a continual block chain around the northeast of the level, using the ice to leap around, meanwhile collecting some other loose chips.
Use blocks 5 and 2 to collect chips, then return and use blocks 14, 16 and 17 to collect three chips. On the return, step R 3U L 2U, rather than simply holding north, which saves [1]. Use blocks 7 and then 11, then use a shortcut [2D L] and use blocks 1 and 3 on the left side. The next stage of the level requires Chip to set up a continual block chain around the northeast of the level, using the ice to leap around, meanwhile collecting some other loose chips.
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Because the U move to the exit is a boost, Chip can drop [1] during this route and still make [[Chip's Challenge scoring|313 -.9]].
Because the U move to the exit is a boost, Chip can drop [1] during this route and still make [[Chip's Challenge scoring|313 -.9]].
== [[Clock setting]] for Paw-Print Isle ==
Paw-Print Isle is bordered by Debug File and Double Trouble, both of which have Chip ready to be killed in under a second. Although Chip can move DR easily and be safe, the easiest way to clock-set (assuming no [[Fullsec]]) if Chip is killed or fails at some [[boosting]] required for the desired time is to let the current second run out, then move to either level and come back.


== Trivia ==
== Trivia ==


* The original ''Paw-Print Isle'' replaced the [[invisible wall]]s around the exit with more water, and hence it was possible to bridge to the exit while avoiding the socket - but unusually, this takes ''longer'' than collecting all the chips.
* The original ''Paw-Print Isle'' replaced the [[invisible wall]]s around the exit with more water, and hence it was possible to bridge to the exit while avoiding the socket - but unusually, this takes ''longer'' than collecting all the chips.
==Full level map==
[[File:Cclp2_full_map_level_16.png|500px]]


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|-EYI3aO8pNM}}
{{#ev:youtube|o7akBcsV8TY}}


{{Level Progression|Debug File|Double Trouble}}
{{Level Progression|Debug File|Double Trouble}}
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