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Difference between revisions of "Playtime"

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m (Tylersontag moved page playtime to Playtime over redirect: revert)
(→‎Walkthrough: Updated video)
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{{Infobox Level New
+
{{Infobox Level
 
|name = PLAYTIME
 
|name = PLAYTIME
|image = [[Image:Level 74.png|300px]]
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|image = [[File:Level 74.png|300px]]
|levelset = [[Chip's Challenge 1]]
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|levelset = Chip's Challenge 1
 
|level = 74
 
|level = 74
 
|password = MKNH
 
|password = MKNH
|hint = No
 
 
|chips required = 4
 
|chips required = 4
 
|chips available = 4
 
|chips available = 4
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==Full level map==
 
==Full level map==
[[Image:Cc1_full_map_level_74.png|500px]]
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[[File:Cc1_full_map_level_74.png|500px]]
  
 
== Walkthrough ==
 
== Walkthrough ==
{{#ev:youtube|c5uMj_LBCac}}
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{{#ev:youtube|9oKjlpkI-1E}}
  
 
{{Level Progression|Morton|Steam}}
 
{{Level Progression|Morton|Steam}}

Revision as of 02:28, 21 November 2019

Error: Invalid JSON.{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ PLAYTIME |- | colspan="2"|Level 74.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" was set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" was set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" was set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" was set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" was set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | Error: no local variable "CHIPS_REQ" was set. required / Error: no local variable "CHIPS_AVAIL" was set. available |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" was set. |- ! width="1%" nowrap="nowrap"|Time limit | Error: no local variable "TIME" was set. |- |- | colspan = "2" | MS |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" was set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" was set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" was set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" was set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" was set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" was set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" was set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" was set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" was set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" was set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" was set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" was set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" was set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" was set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" was set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" was set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" was set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" was set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" was set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" was set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" was set. (Steam Score)]]

Playtime is the 74th level in Chip's Challenge 1. A couple of fast timing tricks make Playtime an intriguing challenge.

Slide around to the left and wait for the pink ball to release the trap; do not hold the north key (the usual, simple solution to this timing challenge), as the ball's distance from Chip includes [1/2] and will land on the brown button between Chip's repeated -U moves, such that the ball hits Chip before he can move. The trick that allows Chip to pass this is that, after precisely [12 1/2] and no later, the pink ball slides before Chip moves and will hit the brown button before he attempts to leave the trap.

When Chip leaves the ice, quickly squeeze south to the chip and touch the green button on the way out to the force floor. Step DL onto the northeast of the force floor square, just ahead of a paramecium, and slide a total of >[D 3L U] to arrive L off the chip (this is easier than D >2D L >3L U); take the chip and continue through. Move block 2 into the water, then shove block 1 2D, collect the chip to the left, and then send block 1 into the pool to collect the last chip. Above and then east is the exit.

Full level map

Cc1 full map level 74.png

Walkthrough

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