Ports: Difference between revisions

1,275 bytes added ,  19 March 2023
Cheat codes for ST and Amiga are real, and some other info on them
(Change NES level count)
(Cheat codes for ST and Amiga are real, and some other info on them)
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The PAL version of the port has a few additional issues. [[Thief|Thieves]] steal [[key]]s in addition to [[boot]]s, which renders [[All Full]] unsolvable. Additionally, level 122, [[Totally Fair]], is missing and replaced with level 131, [[Totally Unfair]]. The level order otherwise matches the original Lynx game (citation needed).
The PAL version of the port has a few additional issues. [[Thief|Thieves]] steal [[key]]s in addition to [[boot]]s, which renders [[All Full]] unsolvable. Additionally, level 122, [[Totally Fair]], is missing and replaced with level 131, [[Totally Unfair]]. The level order otherwise matches the original Lynx game (citation needed).
== Amiga & Atari ST ==
The Amiga and Atari ST rulesets are nearly identical (notable exceptions being that ST runs at 6 moves per second verses Amiga and other's 5, and ST having fast teeth). Blobs move at full speed except in [[Blobnet]], and block cloners are sometimes glitchy (easiest to see in [[Tossed Salad]] and [[On The Rocks]]). [[Monster Lab]] is actually [[Colony]] rotated 180 degrees, likewise [[Three Doors]] is [[Goldkey]] rotated 180 degrees. Much like the C64 version, and any PAL version handled by U.S. Gold, thieves steal keys and boots.
Interestingly, the game contains a cheat code system, if the player presses the f key during game play, the game will flip upside down, display the message:
"MY HAND-HELD CAN
DO THIS AS WELL!
HI TO RUTH, FLU,
BUFF, EMMA, JESS,
TIM, BEN, ADAM,
PIPPA, IVAN, SCAMP,
WORM, CHRIS, JUDE,
AND DARLING TESSA."
and then allow the player to enter a message.
{| class="wikitable"
|-
! Message !! Effect
|-
| "I THINK THEREFORE I AM." || Chips left set to 0
|-
| "09/12/57." || Timer frozen
|-
| "SAGITTARIANS MAKE BETTER LOVERS." || Unlimited [[key|keys]] and [[item|items]] that can't be removed
|}
These effects persist through level completion and death. The only way to remove them is to exit to the main menu.


== NES ==
== NES ==
{{main|Chip's Challenge NES}}
{{main|Chip's Challenge NES}}
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