Editing Present Company
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level New | ||
| | |name = Present Company | ||
|image = [[Image:CCLP1_Level_3.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 1]] | |||
|level = 3 | |level = 3 | ||
| | |password = RVUY | ||
|hint = Flippers let you swim. Fire boots let you walk through fire. Watch out for moving objects. | |hint = Flippers let you swim. Fire boots let you walk through fire. Watch out for moving objects. | ||
|chips required = 10 | |||
|chips available = 10 | |||
|time = 200 | |||
|bold ms = 183 | |||
|difficulty ms = 1 | |||
|bold difficulty ms = 1 | |||
|bold complexity ms = 1 | |||
|bold lynx = 183 | |||
|difficulty lynx = 1 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 1 | |||
}} | }} | ||
'''Present Company''' is the 3rd level in [[Chip's Challenge Level Pack 1]] | '''Present Company''' is the 3rd level in [[Chip's Challenge Level Pack 1]]. It was created by [[Henry Potts]] and is the third of the [[lesson level]]s. It teaches the player about the remaining two [[boot]]s not seen in the previous level - [[flippers]] and [[fire boots]], and how the player can use them to cross [[water]] and [[fire]]. It also teaches the player about [[monster]]s; specifically [[glider]]s and [[fireball]]s and how they can pass through water and fire, respectively. | ||
From the start, head to the bottom area and collect the fire boots, then wait for one move, or [1], for the glider to pass by so that you can return without getting hit. If you find the timing of the wait difficult, try bumping into a wall before entering the area and you can sneak past the glider without losing any time. Now that you have the fire boots, walk up to the upper entrance and collect the flippers, then collect the [[Computer chip|chip]]s in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip. | In the long run, however, Present Company is no more than collecting items and dodging a few monsters. From the start, head to the bottom area and collect the fire boots, then wait for one move, or [1], for the glider to pass by so that you can return without getting hit. If you find the timing of the wait difficult, try bumping into a wall before entering the area and you can sneak past the glider without losing any time. Now that you have the fire boots, walk up to the upper entrance and collect the flippers, then collect the [[Computer chip|chip]]s in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip. | ||
With the flippers now in your inventory, return to the glider room and collect those room's chips going counterclockwise, starting from the one chip that is not next to any walls. Another [1] wait is required for a glider, this time upon collecting the fourth chip in this room. You should now have collected all the chips, meaning all you have to do now is make your way to the exit in the center area and finish with a time of 183. | |||
== Trivia == | ==Trivia== | ||
* Originally, | * Originally, the level also introduced [[Thief|thieves]], with the area above Chip containing a chip guarded by a thief. However, in order to create a more steady difficulty curve, the chip was removed and replaced with what is now the hint tile. The thief is not introduced in CCLP1 until the ninth level, [[Swept Away]]. | ||
== Full level map == | ==Full level map== | ||
[[ | [[Image:Cclp1_full_map_level_3.png|500px]] | ||
== Walkthrough == | == Walkthrough == |