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{{Infobox Level
{{Infobox Level
|pack = cclp1
|name = Present Company
|image = [[File:CCLP1_Level_3.png|300px]]
|levelset = Chip's Challenge Level Pack 1
|level = 3
|level = 3
|image = [[File:CCLP1_Level_3.png|300px]]
|designer = Henry Potts
|password = RVUY
|hint = Flippers let you swim.  Fire boots let you walk through fire. Watch out for moving objects.
|hint = Flippers let you swim.  Fire boots let you walk through fire. Watch out for moving objects.
}}
|chips required = 10
 
|chips available = 10
'''Present Company''' is the 3rd level in [[Chip's Challenge Level Pack 1]], and the third of the [[lesson level]]s. It was created by [[Henry Potts]]. It teaches the player about the remaining two [[boot]]s not seen in the previous level - [[flippers]] and [[fire boots]], and how the player can use them to cross [[water]] and [[fire]]. It also teaches the player about [[monster]]s; specifically [[glider]]s and [[fireball]]s and how they can pass through water and fire, respectively.
|time = 200
|bold ms = 183
|difficulty ms = 1
|bold difficulty ms = 1
|bold complexity ms = 1
|bold lynx = 183
|difficulty lynx = 1
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}'''Present Company''' is the 3rd level in [[Chip's Challenge Level Pack 1]], and the third of the [[lesson level]]s. It was created by [[Henry Potts]]. It teaches the player about the remaining two [[boot]]s not seen in the previous level - [[flippers]] and [[fire boots]], and how the player can use them to cross [[water]] and [[fire]]. It also teaches the player about [[monster]]s; specifically [[glider]]s and [[fireball]]s and how they can pass through water and fire, respectively.


From the start, head to the bottom area and collect the fire boots, then wait for one move, or [1], for the glider to pass by so that you can return without getting hit. If you find the timing of the wait difficult, try bumping into a wall before entering the area and you can sneak past the glider without losing any time. Now that you have the fire boots, walk up to the upper entrance and collect the flippers, then collect the [[Computer chip|chip]]s in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip.
From the start, head to the bottom area and collect the fire boots, then wait for one move, or [1], for the glider to pass by so that you can return without getting hit. If you find the timing of the wait difficult, try bumping into a wall before entering the area and you can sneak past the glider without losing any time. Now that you have the fire boots, walk up to the upper entrance and collect the flippers, then collect the [[Computer chip|chip]]s in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip.
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